A server-side plugin for Minecraft that adds visual selection rendering for WorldEdit.
WorldEditDisplay is a server-side plugin for Minecraft that adds visual selection rendering for WorldEdit. It intercepts WorldEdit's CUI (Client User Interface) protocol packets and renders selections using Display Entities on the server side. This means players can see their WorldEdit selections without installing any client-side mods.
Selection Types
Visual Rendering
Multi-language Support
The interface is available in multiple languages with automatic client language detection:
Player Settings
Players can customize their own rendering preferences:
Configuration System
config.ymlplayer_config/*.ymlWorldEditDisplay.jarplugins folderplugins/WorldEditDisplay/config.yml if needed/wedisplayreload to reload the configurationAdmin Commands
/wedisplayreload - Reload plugin configuration
worldeditdisplay.reload (default: op)Player Commands
/wedisplay set <renderer> <setting> <value> - Configure personal rendering settings
/wedisplay set cuboid line_material GOLD_BLOCKworldeditdisplay.use.settings/wedisplay reset <renderer> [setting] - Reset to server defaults
/wedisplay reset cuboid (reset all settings)/wedisplay reset cuboid line_material (reset specific setting)/wedisplay show [renderer] - Show current settings
/wedisplay show (show all)/wedisplay show cuboid (show specific renderer)/wedisplay toggle - Toggle rendering on/off
/wedisplay reloadplayer - Reload your personal configuration file
/wedisplay lang <language> - Set interface language
/wedisplay lang en_usThe main configuration file is config.yml:
language:
default: "en_us" # Default language
auto_detect: true # Auto-detect player's client language
allow_player_change: true # Allow players to change language manually
renderer:
cuboid:
line_material: GOLD_BLOCK # Material for edges
line_thickness: 0.05 # Line thickness
grid_spacing: 8 # Grid spacing
# ... more settings
player_limits:
thickness:
min: 0.01 # Minimum thickness
max: 0.5 # Maximum thickness players can set
# ... more limits
Each renderer type has its own configuration section:





Core Components
Rendering Technology
The plugin uses Minecraft's Display Entity system:
Performance
worldeditdisplay.use: # Use visualization features (default: true)
worldeditdisplay.use.settings: # Manage personal settings (default: true)
worldeditdisplay.reload: # Reload configuration (default: op)
worldeditdisplay.render.auto-enable: # Automatically enable rendering on join (default: true)
About Auto-Enable Permission
The worldeditdisplay.render.auto-enable permission controls whether rendering is automatically enabled when a player joins the server:
/wedisplay toggle to enable renderingThis allows server admins to control which player groups have rendering enabled by default.
Basic Usage
//wand command to get the selection tool/wedisplay commands to customize the appearanceCustomization Examples
# Change cuboid edges to diamond blocks
/wedisplay set cuboid line_material DIAMOND_BLOCK
# Make lines thicker
/wedisplay set cuboid line_thickness 0.08
# Change grid spacing
/wedisplay set cuboid grid_spacing 16
# Toggle rendering on/off
/wedisplay toggle
# Reset all settings
/wedisplay reset cuboid
To build the plugin from source:
mvn clean package
The compiled jar will be in target/worldeditdisplay-X.X.X.jar
Project Structure
src/main/java/dev/twme/worldeditdisplay/
├── event/ # CUI event system
├── display/ # Render engine
│ └── renderer/ # Renderer implementations
├── config/ # Configuration management
├── lang/ # Language system
├── command/ # Command handlers
├── listener/ # Packet listeners
└── player/ # Player data management
Issues and pull requests are welcome.
See LICENSE file for details.
Made with ❤️ by TWME-TW