VeloMatch
VeloMatch is a free, fast and open-source way to add a matchmaking system to your server for your gamemodes
📖About VeloMatch
VeloMatch

How does it work?
VeloMatch works by creating a new instance (dedicated server) at speed for each game on your network. When a player sends a request (pluginMessage), the proxy will manage the player by finding a game to join. When there are no more players in that game, VeloMatch will terminate the process and delete the created server.
To ensure speed, when a game is started, VeloMatch will automatically create X accessible servers whenever needed
For devs?
This plugin was created even for developers, you can go on github for seeing the source code, and also, for devs that want to make a mode, the velomatch games can support any bukkit plugin, and also on github you can see how the game-plugin works
How i can install VeloMatch?
When you download this plugin, you won't get a jar file but a zip, just open those file and follow the instruction:
- README.md
- INSTALL.md
Where i can found the templates?
You can install or create them, for doing so install a minecraft server software, create a server, configure it for the proxy and then drag-and-drop that folder in the templates one, make sure to follow the guide on the INSTALL.md file
UPDATE
Next update will be about data saving "with file storage"
WARINING
To shut down the proxy, please type "stop" in the proxy console.
Otherwise, VeloMatch will not be able to properly close all game processes
For support, you can go to github and post your problem to get help. Or, if you don’t want to open an issue on GitHub, you can go here on discord to get help from staffer or open a discussion