Adds potion effects to complete armor trim sets, making each trim pattern grant different potion effects
Trim Effects adds potion effects to complete armor trim sets, making each trim pattern grant different potion effects
Fully customizable through config.yml:
# TrimEffects Configuration
# Number of armor pieces with the same trim required to activate effects (1-4)
required-trim-pieces: 4
trims:
sentry:
effect: STRENGTH
amplifier: 1
sound: ENTITY_RAVAGER_ROAR
enabled: true
dune:
effect: SPEED
amplifier: 1
sound: BLOCK_SAND_STEP
enabled: true
coast:
effect: DOLPHINS_GRACE
amplifier: 1
sound: ENTITY_DOLPHIN_SPLASH
enabled: true
wild:
effect: JUMP_BOOST
amplifier: 2
sound: ENTITY_GOAT_SCREAMING_PREPARE_RAM
enabled: true
tide:
effect: WATER_BREATHING
amplifier: 1
sound: AMBIENT_UNDERWATER_ENTER
enabled: true
ward:
effect: RESISTANCE
amplifier: 1
sound: BLOCK_ANVIL_PLACE
enabled: true
vex:
effect: LEVITATION
amplifier: 1
sound: ENTITY_VEX_AMBIENT
enabled: true
rib:
effect: REGENERATION
amplifier: 1
sound: ENTITY_WITHER_SKELETON_AMBIENT
enabled: true
snout:
effect: STRENGTH
amplifier: 2
sound: ENTITY_PIGLIN_ANGRY
enabled: true
eye:
effect: NIGHT_VISION
amplifier: 1
sound: ENTITY_ENDER_EYE_DEATH
enabled: true
spire:
effect: SLOW_FALLING
amplifier: 1
sound: ITEM_ELYTRA_FLYING
enabled: true
silence:
effect: INVISIBILITY
amplifier: 1
sound: BLOCK_SCULK_SENSOR_CLICKING_STOP
enabled: true
wayfinder:
effect: LUCK
amplifier: 1
sound: ITEM_LODESTONE_COMPASS_LOCK
enabled: true
shaper:
effect: HASTE
amplifier: 2
sound: BLOCK_STONE_BREAK
enabled: true
raiser:
effect: ABSORPTION
amplifier: 1
sound: ENTITY_PLAYER_LEVELUP
enabled: true
host:
effect: HEALTH_BOOST
amplifier: 2
sound: ENTITY_PLAYER_HURT
enabled: true
bolt:
effect: SPEED
amplifier: 2
sound: ENTITY_LIGHTNING_BOLT_THUNDER
enabled: true
flow:
effects:
- effect: SPEED
amplifier: 1
- effect: DOLPHINS_GRACE
amplifier: 0
sound: BLOCK_WATER_AMBIENT
enabled: true