Logo
MINECRAFTBIBLE
Items
Items

All game items

Blocks
Blocks

Building blocks

Mobs
Mobs

Creatures & monsters

Biomes
Biomes

World biomes

Structures
Structures

Generated structures

Recipes
Recipes

Crafting guides

Advancements
Advancements

Achievements

Loot Tables
Loot Tables

Drop rates

Tags
Tags

Item groupings

All Versions
View all data →
Capes
Cape ArchiveNEW

Browse rare Minecon capes, OptiFine capes, and custom capes from players worldwide

Browse

Player Database
Player DatabasePopular

Search any player

Skin Browser
Skin Browser

Browse & download skins

Cape Gallery
Cape GalleryNEW

Minecon & OptiFine capes

Seed Vault
Seed Vault

Curated seeds

Learn

Guides
GuidesNew

Tutorials & tips

Blog
Blog

News & updates

Community

Community Hub
Community HubHub

Posts, discussions & more

All Versions
View community →
Seed Analyzer
Seed Analyzer

World seed analysis

Loot Explorer
Loot Explorer

Drop rates

Crafting Calculator
Crafting Calculator

Material planning

Enchant Calculator
Enchant Calculator

Probability math

Redstone Lab
Redstone Lab

Signal timing

Trading Profit
Trading Profit

Villager ROI

All Versions
View all tools →
Mods
Mods

Browse all mods

Plugins
Plugins

Server plugins

Resource Packs
Resource Packs

Textures & sounds

Shaders
Shaders

Visual enhancements

Datapacks
Datapacks

World logic

Scanner
Mod Intelligence

Scan & analyze any mod

All Versions
View all mods →
Loading...
IntroductionIntroductionVersion HistoryVersion HistoryGuidesGuidesBlog & NewsBlog & News
ItemsItemsBlocksBlocksMobsMobsRecipesRecipesBiomesBiomesStructuresStructuresAdvancementsAdvancementsLoot TablesLoot TablesTagsTags
ModsModsPluginsPluginsResource PacksResource PacksShadersShadersDatapacksDatapacks

MinecraftBible

The Ultimate Wiki

Logo
MINECRAFTBIBLE

The ultimate Minecraft reference. Every item, block, mob, and recipe documented with precision.

Community

  • Player Database
  • Skin Browser
  • Cape Gallery
  • Community Hub
  • Seed Vault

Database

  • Items
  • Blocks
  • Mobs
  • Recipes
  • Biomes
  • Structures

Tools

  • Seed Analyzer
  • Mod Intelligence
  • Crafting Calculator
  • Enchant Calculator

Mods & Packs

  • Mods
  • Plugins
  • Resource Packs
  • Shaders
  • Datapacks

© 2026 MinecraftBible. Not affiliated with Mojang or Microsoft.

PrivacyTermsContact
TeleportEffects
PluginLicenseRef-All-Rights-Reserved

TeleportEffects

A Bukkit Plugin created to intercept every teleport in the server and add a cooldown with effects.

395
Downloads
2
Followers
2 years ago
Updated
📦
3
Versions
decorationgame-mechanicstransportationbukkitfoliapaperpurpurspigot
Download Latestv3.0View on Modrinth

📖About TeleportEffects

TeleportEffects is a Bukkit plugin that intercepts every teleportand re-schedules it while creating some particle effects on the start and destination points.



Before continuing, this page is a presentation with minimal information of the plugin. If you want a more complete explanation, you are encouraged to check out the GitHub Wiki page.

Commands

The plugin offers only one command: /toggleteleporteffects

/toggleteleporteffects

Permission: teleporteffects.toggle

Aliases: [toggleteleporte, togglete, tte]

Having tested TeleportEffects on a real server, what most people found annoying (for visual or performance reasons) were the effects themselves. Even though this kind of defeats one of the main features of the plugin, the ToggleTeleportEffects command was implemented, and it does exactly that: it hides every effect created from the plugin for the player that uses it. This option is saved for every user, meaning that it is not required to execute the command at every login.

Permissions

teleporteffects.bypass: All the users that have this permission will automatically bypass the teleport cooldown. This is advised for admin or staff users.
teleporteffects.toggle: The permission required to execute the command /toggleteleporteffects.

Configuration

Every teleport is composed of four stages of particles spawning. Each one of them is characterized by some of the parameters of the config.yml and changing these, will change the stages themselves.

Stage1

The Stage1 is the first stage that appears. This stage lasts for 1/3 of the total duration, so, by default, 1 seconds.

X points will be equally divided along a circle that will be translated by initial-offset degrees starting from the position of the player eyes and of radius initial-distance. Then, every tick (duration between an iteration and another), those particles will be rotated by rotation-angle, their height will be +height-increment blocks from their previous value, and they will be closer to the player. After 1/3 duration seconds, the particles will have reached final-distance, they will stop spawning and Stage2 will begin.

Stage2

Stage2 will be the followup to Stage1, starting off right from where the first stage finished. This stage lasts for 2/3 of the total duration, so, by default, 2 seconds.

So, this stage takes directly from Stage1 the last position of the particles and from there it starts spawning particles both above and below that level, at height-increment blocks of distance from the previous iteration. All the other options are inherited and continued from the first stage, but do note that in this case final-distance will actually be the initial and final distance from the player.

Stage3

While the previous two stages are sequential, the third stage happens simultaneously as the Stage2. This means that it starts after 1/3 of the total duration, and it has the same duration as the second stage. However, Stage3 spawns particles not around the player, as previously seen, but at the teleport destination.

The Stage3 starts spawning particles 2.5 blocks higher than the final destination in a circular radius. It will spawn 360° / distance-angle points at a radius of initial-distance blocks. Then, these particles will descent by height-decrement blocks every tick (duration between an iteration and another) until they reach the final-distance distance in blocks from the destination location. At that point, Stage4 will commence.

Stage4

Stage4 is the last and less important stage. It is directly linked to Stage3 ending, but it happens after the teleporthappened (so past the duration seconds).

So, Stage4 particles will be spawned at the player's feet in a circular radius, similar to Stage3 particles, using the same numbers of points as the previous stage. They will move in a straight line until stage4-duration seconds will have passed, then they will be removed.

API

TeleportEffects is a relatively small plugin, and some may want to integrate it in their custom mode core (for example a FactionCore) or in their teleportation plugin. In any case, achieving this goal is trivial.
To further know how to use TeleportEffects API and more information about the plugin, check out the Wiki at the GitHub page.

👥 Team & Contributors

Fulminazzo
FulminazzoOwner

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
bukkitfoliapaperpurpurspigot
Minecraft Versions
1.81.8.11.8.21.8.31.8.41.8.51.8.61.8.7+46 more

🔗 Links

Modrinth Page