Makes the creaking deal more damage
Makes the Creaking deal more damage
Damage is calculated using the formula: (base-damage*damage-multiplier)+addition-multiplier
#Multiplies the creaking's damage by the multiplier
damage-multiplier: 1.5
#Adds to the creakings damage (You can choose which one you want to use, but make sure to set the multiplier to 1.0, or 0.0 to disabe it)
addition-multiplier: 0.0```