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Stellar Enchantments
PluginLicenseRef-All-Rights-Reserved

Stellar Enchantments

This plugin has 3 unique custom enchantments that is vein miner, tree capitator and smelt touch!

31
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3 weeks ago
Updated
📦
2
Versions
adventuregame-mechanicsbukkitpaperpurpurspigot
Download Latestv1.0.0View on Modrinth

📖About Stellar Enchantments

Stellar Enchants

A custom enchantment plugin for Paper 1.21.x

It adds three shift-activated tool enchantments that obtain via the
enchanting table (best odds at the 30-level slot), villager trades,
and the /stellarenchant command.

✨ Enchantments

Enchantment Tool Effect
Vein Miner Pickaxe Mines an entire connected ore vein. Each extra block consumes one point of tool durability.
Tree Capitator Axe Chops down a whole tree and automatically replants a matching sapling where it stood.
Smelt Touch Pickaxe Ores drop their smelted ingot/result instantly (iron, gold, copper, ancient debris, …). Overrides Silk Touch; compatible with Fortune.
Important: all three effects only trigger while the player is sneaking
(holding Shift). Normal mining is never affected, so you won't accidentally
blow up a vein or fell a tree. Each enchanted tool's lore reminds the player:
"Shift and mine to …".

Smelt Touch + Vein Miner stack on the same pickaxe — shift-mining one iron ore
breaks the whole vein and smelts every block into iron ingots.

Enchantment compatibility

Smelt Touch ✗ Silk Touch — mutually exclusive. Smelt Touch always smelts
the ore, so Silk Touch can't be added to a Smelt Touch tool (and vice-versa)
via command, anvil, or the enchanting table.
Smelt Touch ✓ Fortune — fully compatible. Fortune multiplies the smelted
output for iron, gold and copper ores (so a Fortune pickaxe yields extra
ingots), plus coal/diamond/emerald/redstone/lapis/quartz which keep their
normal vanilla Fortune drops. Ancient Debris is excluded — Fortune never
multiplies netherite scrap.
Tree replanting
Tree Capitator replants a sapling on every base trunk column. For the four
2×2 trees (jungle, dark oak, spruce, acacia) it restores all four
saplings so the giant variant can regrow, instead of just one.

🎮 Command

text

/stellarenchant [level]
Aliases: /se, /stellarenchants
Permission: stellarenchantment.enchant (default: OP)
Applies the chosen enchantment to the item held in your main hand.
is one of: veinminer, treecapitator, smelttouch
(tab-completion is provided).
Examples:

/stellarenchant veinminer
/se treecapitator
/se smelttouch
The command validates the tool type — e.g. Tree Capitator can only go on an
axe, Vein Miner / Smelt Touch only on a pickaxe.

📦 Obtaining enchantments in survival

Enchanting Table — eligible pickaxes/axes and books can roll a
Stellar enchantment. The chance scales with the chosen slot and is highest at
the 30-level enchant, exactly as requested. Books can roll any of the
three enchants.
Enchanted Books — books carry Stellar enchants with full lore + glint.
Create one with the command on a held book, roll one from the enchant table,
or trade for tools that already have the enchant.
Villager Trades — Toolsmith villagers may sell pre-enchanted pickaxes
(Vein Miner / Smelt Touch) and Weaponsmith villagers may sell axes
(Tree Capitator), purchasable for emeralds.
Command — see above (admins / creative). Works on tools and books.
🔨 Anvil & Grindstone
Anvil — combine Stellar enchants like vanilla:
Book → Tool: apply a Stellar book's enchant to a matching tool.
Tool → Tool (same type): merges, keeping the higher level of each
shared enchant.
Book → Book: merges two enchanted books.
A vanilla-style XP level cost is charged (scales with what transfers);
survival players who can't afford it can't take the result.
Enchants only land where they belong (e.g. Vein Miner won't apply to an axe).
Grindstone — strips all Stellar enchants from an item, just like it
removes vanilla enchants. A disenchanted book reverts to a plain book.

🧱 How it works (technical)

Enchantments are stored in each item's PersistentDataContainer (PDC) as
integers keyed under stellarenchants:enchant_. This is fully version
stable and never collides with vanilla enchantment registries (which changed
heavily in 1.20.5+).
The visible lore is rebuilt from the PDC whenever an enchantment is added
or removed. The plugin tracks how many leading lore lines it owns via a PDC
counter (stellarenchants:lore_lines) and strips exactly those on refresh —
so it never disturbs other plugins' lore and never writes a stray marker
glyph into the text (this fixes the unsupported-character icon some clients
rendered).
Enchanted items receive the enchanted glint via
setEnchantmentGlintOverride.
Cascading block breaks are fired as real BlockBreakEvents (so land-claim /
protection plugins like WorldGuard still apply), with a re-entrancy guard to
prevent infinite recursion. A hard cap of 256 blocks per activation keeps
performance safe.
Tool durability respects the vanilla Unbreaking enchantment.

👥 Team & Contributors

A
Agent007Owner

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
bukkitpaperpurpurspigot
Minecraft Versions
1.211.21.11.21.21.21.31.21.41.21.51.21.61.21.7+4 more

🔗 Links

Modrinth Page