Stasis is a high-performance entity management solution designed to eliminate server lag by dynamically scaling entity complexity. By intelligently hibernating mob AI, culling physics collisions, and merging item drops based on real-time server health
Stasis is a sophisticated entity management system designed to eliminate server lag through dynamic, real-time performance scaling. Unlike traditional "clearlag" plugins that disrupt gameplay by deleting entities, Stasis optimizes the behavior and physics of existing entities to maintain a high TPS (Ticks Per Second) without harming the player experience.
Automatically toggles mob AI based on player proximity.
Solves the $O(n^2)$ calculation bottleneck caused by entity density.
Streamlines dropped items to reduce the total entity count.
The brain of the plugin. Stasis monitors your server health 20 times per second.
| Feature | Normal Mode (> 18.0 TPS) | Aggressive Mode (< 18.0 TPS) |
|---|---|---|
| Hibernation Range | 32 Blocks | 24 Blocks |
| Collision Limit | 15+ Mobs | 8+ Mobs |
| Item Merge Radius | 5 Blocks | 8 Blocks |
| Scan Frequency | Every 20 Seconds | Every 5 Seconds |
| Command | Description | Permission |
|---|---|---|
/stasis reload |
Reloads the configuration file | stasis.admin |
/stasis stats |
View real-time optimization statistics | stasis.admin |
/stasis toggle |
Enable or disable the plugin globally | stasis.admin |
/stasis info |
View current mode and server health | stasis.admin |
stasis.admin: Grants access to all management commands.stasis.bypass: Entities near players with this permission will never be hibernated (useful for Admins or Creators).Technical Note: Stasis is designed for Paper, Purpur, and Spigot servers. It utilizes native NMS calls where necessary to ensure the lowest possible overhead on your CPU.