SmartMobsPlugin
PluginMIT

SmartMobsPlugin

A plugin that turns ordinary hostile mobs into challenging opponents while maintaining the vanilla aesthetic of the game.

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4 months ago
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📖About SmartMobsPlugin

SmartMobs - Intelligent Enhanced Mobs System

SmartMobs is an innovative Minecraft plugin that transforms ordinary hostile mobs into challenging opponents while maintaining the vanilla aesthetic of the game. The plugin not only increases mob stats but also grants some of them unique abilities, making every encounter with monsters a unique challenge.

🌟 Key Features

🎯 Natural Mob Evolution

  • Two development tiers: Hardened and Elite (configurable spawn chances)
  • Unique thematic names for each mob type
  • Logical progression from simple mutations to advanced evolutionary forms
  • Ability to automatically increase the spawn chance of enhanced mobs based on distance from the world spawn.

⚡ Smart Abilities

  • Skeletons: Increased firing rate, triple shot for elites
  • Creepers: Faster fuse, charged form for elites
  • Spiders: Web trap, enhanced jump, poisonous bite for elites
  • Endermen: Improved teleportation, water resistance
  • And many other unique abilities for each mob type

🛠️ Full Customization

  • Enable/disable individual mob types
  • Customize spawn probabilities
  • Configure difficulty scaling
  • Adjust health, damage, and speed multipliers
  • Custom names and colors for each mob
  • Flexible configuration of special abilities

🎮 Preservation of Vanilla Spirit

  • Natural names that harmonize with Minecraft lore
  • Balanced difficulty, not artificial enhancement
  • Integration into the existing mob ecosystem
  • Names only displayed when looking at the mob

🚀 Performance Optimization

  • Efficient mob processing on spawn
  • Smart system of checks and fast event filtering
  • Minimal impact on server performance

📋 Supported Mobs

The plugin covers all major hostile Minecraft mobs:

Normal Mob Hardened Elite
Zombie Rotting Wanderer Corrupted Vagabond
Skeleton Eternal Sentinel Bony Echo
Creeper Scorching Visitor Thunderous Rupture
Spider Silken Assassin Web Sovereign
Enderman Abyssal Drifter Spatial Rift
Witch Swamp Potionmaster Shadow Sorceress
Phantom Nightmare Ethereal Scream
Blaze Fire Spirit Hellfire Core
Ghast Misty Phantom Celestial Lament
And 25+ more mob types!

🚀 Installation

  1. Download the latest release
  2. Place the .jar file in your server's plugins/ folder
  3. Restart the server
  4. Configure the settings in plugins/SmartMobs/config.yml
  5. Use /smartmobs reload to apply changes

⚙️ Configuration

The plugin uses a flexible YAML configuration system. Main settings:

# SmartMobs Settings
# Plugin messages
messages:
  # General messages
  no-permission: "<red>❌ You don't have permission to use this command."
  only-players: "<red>❌ Only players can spawn mobs."
  unknown-subcommand: "<red>❌ Unknown subcommand."

  # Spawn command
  spawn-usage: "<yellow>Usage: /smartmobs spawn <mob> <hardened|elite>"
  spawn-no-permission: "<red>❌ You don't have permission to spawn mobs."
  spawn-mob-disabled: "<red>❌ Mob <white>{mob}</white> is disabled in config."
  spawn-unknown-mob: "<red>❌ Unknown mob type: <white>{mob}"
  spawn-not-living: "<red>❌ This type is not a living entity."
  spawn-unknown-variant: "<red>❌ Unknown variant: <white>{variant}"
  spawn-success: "<green>✔ Spawned <yellow>{variant}</yellow> <gray>{mob}</gray>."

  # Reload command
  reload-no-permission: "<red>❌ You don't have permission to reload the plugin."
  reload-success: "<green>✔ SmartMobs config reloaded."

# Spawn chances for different mob types
chances:
  hardened: 0.05 # Initial chance for hardened mob spawn
  elite: 0.01 # Initial chance for elite mob spawn
  radius-complication: true # Whether to increase mob difficulty based on distance from spawn
  world-radius: 10000 # World radius up to which difficulty scaling occurs
  radius-levels:
    - from: 0.0 # zone start (0 = spawn)
      to: 0.33 # zone end (0.33 = one third of world-radius)
      hardened: 0.5 # hardened chance at zone end
      elite: 0.05 # elite chance at zone end
    - from: 0.33
      to: 0.66
      hardened: 0.5
      elite: 0.5
    - from: 0.66
      to: 1.0
      hardened: 0.2
      elite: 0.8

# Enable/disable modifications for each mob
enabled-mobs:
  # OVERWORLD - Neutral and passive
  wolf: true
  bee: true
  iron_golem: true
  snow_golem: true
  rabbit: true

  # Individual names for each mob type
  display-names:
    # Overworld - neutral
    wolf: "<gray>Moon Predator"
    bee: "<yellow>Buzzing Killer"
    iron_golem: "<gray>Steel Guardian"
    snow_golem: "<white>Frost Golem"
    rabbit: "<gold>Killer Rabbit"
  # ... and so on for all mobs

# Base characteristics for hardened mobs
hardened:
  hp-multiplier: 1.25
  damage-multiplier: 1.25
  knockback-resistance: 0.5
  name-visible: true

# Base characteristics for elite mobs
elite:
  hp-multiplier: 1.5
  damage-multiplier: 1.5
  speed-multiplier: 1.4
  knockback-resistance: 0.8
  name-visible: true
  strength:
    enabled: true
    level: 0

  # Individual names for each mob type
  display-names:
    # Overworld - neutral
    wolf: "<dark_gray>Shadow Wolf"
    bee: "<red>Poisonous Hive Threat"
    iron_golem: "<dark_gray>Iron Colossus"
    snow_golem: "<white>Ice Colossus"
    rabbit: "<red>Elite Killer Rabbit"

# Specific abilities for different mobs
special-abilities:
  rabbit:
    hardened:
      killer: true
    elite:
      killer: true
      jump-strength: 1.5

  skeleton:
    hardened:
      arrow-speed-multiplier: 1.4
      attack-speed: 1.4
    elite:
      arrow-speed-multiplier: 1.8
      attack-speed: 1.8
      triple-shot: true
    # ... and so on for other mobs

🎮 Commands

  • /smartmobs - show plugin help
  • /smartmobs reload - reload configuration (requires smartmobs.reload permission)
  • /smartmobs spawn <mob> <hardened|elite> - manually spawn an enhanced mob (requires smartmobs.spawn permission)

Idea

The idea was taken from dottaik98, but he did not implement half of the stated functionality, so I had to write everything from scratch.