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SkyWars+
PluginGPL-3.0-only

SkyWars+

A highly customizable skywars plugin for newer minecraft versions

383
Downloads
6
Followers
7 months ago
Updated
📦
5
Versions
minigamepaper
Download Latestv0.4.0View on Modrinth

📖About SkyWars+

skywars+

Report an issue

features

  • Map System – Just drop world folders into /plugins/SkyWarsPlus/maps and configure them easily

  • Custom Game Configs – Set up different modes (Solos, Duos, etc.)

  • Loot Editor – Add and customize loot in-game

  • Auto Chest Detection – No need to manually add island chests (need to manually add op chest locations)

  • Chest Refills - Add custom chest refill time for each game config

  • Map IDs - Choose which maps you need, just provide the map id for the config

setup guide

Step 1: Adding Maps

Place your world folders inside:
plugins/SkyWarsPlus/maps/

The folder name of each world will be treated as the map name.

Next, define the map data in map_data.yml like this:

Map Name:
  spectator-teleport-location: [564.5, 55.5, 70.5] 
  team-spawn-locations:
    - [525.5, 58.0, 67.5]
    - [559.5, 58.0, 108.5]
    - [559.5, 58.0, 108.5]
    - [559.5, 58.0, 108.5]
  op-chest-locations:
    - [561, 58, 65]
    - [567, 58, 75]
  id: mapid

Explanation:

waiting-area-location: Location where players wait before the game starts.

team-spawn-locations: Locations where each team will spawn at the start of the match.

chest-locations: Middle island chests only. These chests contain better loot.
Must be integers (no decimal points).

Normal chest locations are detected automatically — you don't need to add them.

Step 2: Creating Game Configurations

Use this command to create a game configuration:

/swp create_config <name> <min_teams> <max_teams> <team_size> <max_armor_normal_chest> <max_armor_op_chest> <refill_cooldown> <map_ids>

name: Name of the game setting (e.g., "Solos", "Duos").

min_teams: Minimum number of teams required to start.

max_teams: Maximum number of teams allowed.

team_size: Number of players per team.

refill_cooldown: Time in seconds between chest refills.

map_ids: IDs of maps to be used with this setting (e.g., waterfallSolos).

Step 3: Configuring Loot

Place items into any chest (for normal) or middle chest.

Look directly at the chest.

Run either:

/swp setloot <normal/op>

or

/swp addloot <normal/op>

You can customize the loot further in loot-items.yml:

chance: The probability of an item appearing.

min-amount / max-amount

custom name, etc.

Step 4: Joining a Game

To join a game:

/swp join <id | config name>

customizing menus

SkyWars+ lets you fully customize its menus for a unique server experience.

IMPORTANT:

Menu customization requires correct YAML formatting. Incorrect spacing or syntax will break the menu.

Menu Files

skywars_menu.yml – Main SkyWars menu players can open

join_menu.yml – Game join selector menu for different modes/configs

skywars_menu.yml Guide

Layout

Example:

# ONE, TWO, THREE..., SIX
rows: FIVE

buttons:
  0:
    name: "&b&lSkyWars+"
    material: BOOK
    glint: true
    lore:
      - "&7Welcome to &bSkyWars+&7!"
      - "&7Fast-paced PvP minigame with"
      - "&7custom maps and modes."
      - ""
      - "&eFight, loot & &ebe the last one standing!"
    actions: []

rows: How many rows the menu has (values: ONE, TWO, THREE, FOUR, FIVE, SIX).

buttons: Each numbered key represents a slot in the menu.

name: The display name of the button (supports color codes).

material: The Minecraft item used for the button.

glint: true/false – whether the button should have an enchantment glow.

lore: List of text lines shown when hovering over the button.

actions: What happens when the player clicks the button.

Actions

Actions are added in [TYPE] format:

[CONSOLE] <command> – Runs a command as the console

[COMMAND] <command> – Runs a command as the player

[MESSAGE] <message> – Sends a chat message to the player

Example:

actions:
  - "[MESSAGE] &aYou opened the SkyWars menu!"
  - "[COMMAND] swp join solos"
  - "[CONSOLE] say You joined SkyWars!"

join_menu.yml Guide

Layout

Example:

# ONE, TWO, THREE..., SIX
rows: THREE

buttons:
  10:
    name: "&7&lSkywars Solos"
    material: IRON_SWORD
    glint: false
    join-on-click: false
    config: null
    lore:
      - "&7Coming Soon!"
      - "&aGet ready for epic battles."
    actions:
      - "[MESSAGE] &cThis mode is coming soon!"

rows: Number of rows in the menu(same values used in skywars-menu.yml)

join-on-click: true/false – Whether clicking the button should instantly join the game.

config: The game configuration name (used if join-on-click is true or when %config_player_count% is used).

lore: Lines of description text for the button.

actions: Optional extra actions to run when the button is clicked.

Using %config_player_count%

In join_menu.yml, you can use %config_player_count% in the lore or name to show the number of players in that config’s games.

Example:

lore:
  - "&7Players: %config_player_count%"

If join-on-click is true or want to use %config_player_count%, you must provide a valid config name.
If you don’t want to set a config, you can leave config: null or empty and instead add a command action to join.


stats-menu.yml Guide

Layout

Example:

# ONE, TWO, THREE..., SIX
rows: THREE

buttons:
  11:
    name: "&b&lMini Stats"
    material: DIAMOND_SWORD
    glint: true
    config: Mini
    lore:
      - "&7Kills: &f[KILLS]"
      - "&7Wins: &f[WINS]"
      - "&7Losses: &f[LOSSES]"
      - "&7Deaths: &f[DEATHS]"
      - "&7Winstreak: &f[WINSTREAK]"
    actions:
      - "[MESSAGE] &aYou opened Mini stats!"
      - "[COMMAND] stats mini"

  15:
    name: "&a&l1v1 Stats"
    material: IRON_SWORD
    glint: false
    config: 1v1
    lore:
      - "&7Kills: &f[KILLS]"
      - "&7Wins: &f[WINS]"
      - "&7Losses: &f[LOSSES]"
      - "&7Deaths: &f[DEATHS]"
      - "&7Winstreak: &f[WINSTREAK]"
    actions:
      - "[MESSAGE] &aYou opened 1v1 stats!"
      - "[COMMAND] stats 1v1"

rows: How many rows the menu has (values: ONE, TWO, THREE, FOUR, FIVE, SIX).

buttons: Each numbered key represents a slot in the menu.

name: The display name of the button (supports color codes).

material: The Minecraft item used for the button.

glint: true/false – whether the button should have an enchantment glow.

config: The game configuration name (e.g., Mini, 1v1).
Used to pull the player’s stats for that game mode.

lore: List of text lines shown when hovering over the button.
You can use placeholders:

  • [KILLS] → Player’s total kills in this config
  • [WINS] → Player’s total wins in this config
  • [LOSSES] → Player’s total losses in this config
  • [DEATHS] → Player’s total deaths in this config
  • [WINSTREAK] → Player’s current winstreak in this config

actions: What happens when the player clicks the button.


Actions

Actions follow the same [TYPE] <value> format shown in earlier menu customization tutorials in this description.

👥 Team & Contributors

Tomqnto
TomqntoOwner

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
paper
Minecraft Versions
1.211.21.11.21.21.21.31.21.41.21.51.21.61.21.7+4 more

🔗 Links

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