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Skill Tree
PluginLicenseRef-All-Rights-Reserved

Skill Tree

A lightweight RPG skill tree for survival servers. Spend XP levels (and/or resource items) in a GUI to permanently unlock and level up passive skills: speed, faster mining, ore and crop bonuses, more health, better fishing. Per-player, persistent.

119
Downloads
1
Followers
2 weeks ago
Updated
📦
3
Versions
game-mechanicsutilitybukkitpaperpurpurspigot
Download Latestv1.0.1+26.1View on Modrinth

📖About Skill Tree

SkillTree

A lightweight RPG-style skill tree for survival servers. Players spend vanilla
XP levels (and/or resource items) to permanently unlock and level up passive
upgrades. Everything persists per-player across restarts.

Open /skills to browse the tree in a chest-GUI; click an affordable node to
unlock or level up that skill.

Skills

Skill What it does Default tiers
Swiftness Permanent movement-speed boost 4 (+5% / +10% / +15% / +20%)
Efficient Mining Mine blocks faster (ambient hidden Haste) 3 (Haste I / II / III)
Prospector Fortune-style bonus ore drops without a Fortune pickaxe 3 (Fortune I / II / III)
Cultivator Extra yield when harvesting mature crops 3 (+1 / +2 / +3 produce)
Iron Stomach Chance to negate hunger loss 3 (20% / 40% / 60%)
Vitality More maximum health 5 (+2 HP per tier, up to +10)
Angler's Luck Chance for an extra fishing catch 3 (15% / 30% / 50%)

All magnitudes, tier counts, and costs are configurable in config.yml.

Commands

Command Description Permission
/skills Open the skill tree GUI skilltree.use (default: all)
/skills info List your unlocked skills skilltree.use
/skills grant <player> <skill> <tier> Set an online player's tier (0 = remove) skilltree.admin
/skills reset <player> Clear all of a player's skills skilltree.admin
/skills reload Reload config.yml and re-apply effects skilltree.admin

Aliases: /skill, /skilltree, /st. All subcommands and arguments tab-complete
(skill names, online players, valid tiers).

<skill> accepts the config keys: swiftness, efficient-mining, prospector,
cultivator, iron-stomach, vitality, anglers-luck.

Permissions

Permission Default Grants
skilltree.use true (everyone) Open the GUI, view skill info, buy skills
skilltree.admin op grant / reset / reload (implies skilltree.use)

Configuration

config.yml (created on first run). Highlights:

  • currency.use-xp-levels (default true) - tiers cost vanilla XP levels.
  • currency.use-items (default false) - tiers also require resource items. Set
    per tier under item-cost as a list of MATERIAL:amount (e.g. DIAMOND:4).
    If both currency modes are on, the player pays both.
  • gui-title - the chest-GUI title (supports & colour codes).
  • Per skill: enabled, max-tier, GUI slot, icon, and a tiers: map where
    each tier sets magnitude, xp-cost, and item-cost.
  • prospector.resource-blocks - the ore list eligible for bonus drops
    (coal/iron/copper/gold/diamond/emerald/lapis/redstone + deepslate variants,
    nether gold, nether quartz, ancient debris by default).
  • cultivator.crops - the crop list (wheat / carrots / potatoes / beetroots /
    nether wart by default).

Run /skills reload after editing to apply changes without a restart.

Magnitude meanings

  • Swiftness: fraction of base speed (0.15 = +15%).
  • Efficient Mining: Haste amplifier (0 = Haste I, 1 = Haste II ...).
  • Prospector: effective Fortune level for the bonus-drop roll.
  • Cultivator: number of extra produce items dropped.
  • Iron Stomach / Angler's Luck: chance from 0.0 to 1.0.
  • Vitality: bonus max health in half-hearts (2 = one heart).

Persistence

Per-player tiers are saved to plugins/SkillTree/data/players.yml, keyed by UUID.
Written on every change and on shutdown; loaded on startup. Survives restarts.

Compatibility

Paper / Spigot / Bukkit / Purpur, Minecraft 1.21.1-1.21.11. One jar, built
against the 1.21.1 API (Java 21, class 65), load-tested on Paper 1.21.11; no
Paper-only classes, no NMS, no dependencies.

Known gaps / notes

  • Not playtested in a live client. Built and verified to compile cleanly with
    the bundled plugin.yml and Java class version 65; behaviour is from code
    review, not in-game testing.
  • Efficient Mining + beacons. Efficient Mining is implemented as an ambient
    Haste effect. A nearby beacon providing Haste can overwrite or refresh the
    effect (vanilla keeps the higher amplifier / refreshes duration). When the
    player leaves the beacon range the plugin's infinite Haste is restored on the
    next join/respawn; if a stronger plugin/beacon Haste is active it takes
    precedence while it lasts. This is an inherent limitation of stacking a single
    potion-effect type and is documented rather than worked around.
  • Prospector bonus is an approximation. It mimics a Fortune distribution by
    dropping the extra items a Fortune pick of the rolled level would have added; it
    does not perfectly replicate every per-ore vanilla loot table (e.g. redstone /
    lapis count ranges), and it does not interact with other plugins that also
    modify ore drops. Redstone-ore "lit" state is treated the same as unlit.
  • Online-only admin targets. /skills grant and /skills reset operate on
    online players (effects must be applied to a live entity). Offline edits would
    require editing players.yml directly.
  • Attribute names. Compiled against the 1.21.1 attribute constants
    (GENERIC_MOVEMENT_SPEED, GENERIC_MAX_HEALTH); these resolve to the same
    registry attributes on 1.21.1-1.21.11.

Original concept by u/ColdFire0415 on Reddit (r/Minecraft). Built by BeansNToast.

👥 Team & Contributors

BeansNToast
BeansNToastOwner

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
bukkitpaperpurpurspigot
Minecraft Versions
26.126.1.126.1.2

🔗 Links

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