Logo
MINECRAFTBIBLE
Items
Items

All game items

Blocks
Blocks

Building blocks

Mobs
Mobs

Creatures & monsters

Biomes
Biomes

World biomes

Structures
Structures

Generated structures

Recipes
Recipes

Crafting guides

Advancements
Advancements

Achievements

Loot Tables
Loot Tables

Drop rates

Tags
Tags

Item groupings

All Versions
View all data →
Capes
Cape ArchiveNEW

Browse rare Minecon capes, OptiFine capes, and custom capes from players worldwide

Browse

Player Database
Player DatabasePopular

Search any player

Skin Browser
Skin Browser

Browse & download skins

Cape Gallery
Cape GalleryNEW

Minecon & OptiFine capes

Seed Vault
Seed Vault

Curated seeds

Learn

Guides
GuidesNew

Tutorials & tips

Blog
Blog

News & updates

Community

Community Hub
Community HubHub

Posts, discussions & more

All Versions
View community →
Seed Analyzer
Seed Analyzer

World seed analysis

Loot Explorer
Loot Explorer

Drop rates

Crafting Calculator
Crafting Calculator

Material planning

Enchant Calculator
Enchant Calculator

Probability math

Redstone Lab
Redstone Lab

Signal timing

Trading Profit
Trading Profit

Villager ROI

All Versions
View all tools →
Mods
Mods

Browse all mods

Plugins
Plugins

Server plugins

Resource Packs
Resource Packs

Textures & sounds

Shaders
Shaders

Visual enhancements

Datapacks
Datapacks

World logic

Scanner
Mod Intelligence

Scan & analyze any mod

All Versions
View all mods →
Loading...
IntroductionIntroductionVersion HistoryVersion HistoryGuidesGuidesBlog & NewsBlog & News
ItemsItemsBlocksBlocksMobsMobsRecipesRecipesBiomesBiomesStructuresStructuresAdvancementsAdvancementsLoot TablesLoot TablesTagsTags
ModsModsPluginsPluginsResource PacksResource PacksShadersShadersDatapacksDatapacks

MinecraftBible

The Ultimate Wiki

Logo
MINECRAFTBIBLE

The ultimate Minecraft reference. Every item, block, mob, and recipe documented with precision.

Community

  • Skin Browser
  • Cape Gallery
  • Seed Vault
  • Blog
  • Guides

Database

  • Items
  • Blocks
  • Mobs
  • Recipes
  • Biomes
  • Structures

Tools

  • Seed Analyzer
  • Mod Intelligence
  • Crafting Calculator
  • Enchant Calculator

Mods & Packs

  • Mods
  • Plugins
  • Resource Packs
  • Shaders
  • Datapacks

Site & Legal

  • About
  • Authors
  • Editorial Policy
  • Corrections
  • Contact
  • Privacy Policy
  • Terms of Service
  • DMCA
  • Sitemap

© 2026 MinecraftBible. Not affiliated with Mojang or Microsoft.

PrivacyTermsContact
Simple Bucket Mobs
PluginMIT

Simple Bucket Mobs

Scoop up whatever mob you want in a bucket!

1.4K
Downloads
7
Followers
11 months ago
Updated
📦
7
Versions
game-mechanicsmobsutilitypaperpurpur
Download Latestv1.3.0View on Modrinth

📖About Simple Bucket Mobs

SimpleBucketMobs

wakatime

Throw mobs into buckets! :D

Permissions

Permission What it do Default
simplebucketmobs.bucket.<mob> Allows the user to bucket the specified mob false
simplebucketmobs.bucket.all Allows the user to bucket all enabled mobs op
simplebucketmobs.reload Reload plugin configuration files op
simplebucketmobs.debucket Dump saved mob NBT data from Mob Bucket to chat. op

The following information about texture configuration, is for if you want to edit the textures. All released vanilla mobs have been configured to use the Accompanying resource pack

Texture Configuration

This configuration is texture.yml which is specifically used for custom model data. Currently, the custom model data is applied to a bucket.

The texture configuration is made to be customizable in the event you wanted to make special textures for each variant of a mob.

For example, if you wanted to set a special blue sheep texture, rather than just having a generic texture for all sheep.

Using "default"

The simplest way to assign custom model data is to use the default option.

SHEEP:
  default: 1
PIG:
  default: 2

This is the easiest way to set it and will set it to all mobs of that type.
In the above example, all sheep will have custom model data 1 and all pigs will have custom model data 2.

Using the nbtKey and nbtValue

nbtKey and nbtValue are the ways I will be referring to the NBT Tags. nbtValue is our "goal". The examples are simplified by removing the extra JSON.

Consider a villager's profession...

{ "VillagerData": {"level":1, "profession":"minecraft:none", "type":"minecraft:desert"} }

If we want to differentiate custom model data based on a villager's profession, our nbtValue will be "minecraft:none" in this example.

You would get to the nbtValue using all the nbtKeys along the way. This will look like this in your texture.yml...

VILLAGER:
  VillagerData:
    profession:
      "minecraft:none": 1

As shown above, you can use any information stored in the NBT tags to differentiate specific variants of a mob. Here are a few more examples...

Parrot (Variant)

{ "Variant": 1 }
PARROT:
  default: 0
  Variant:
    1: 1

Sheep (Color)

{ "Color": "2b" }
SHEEP:
  default: 0
  Color:
    0b: 0
    1b: 1
    2b: 2

Note

You can only use one set of nbtValues (in the villager example, profession).

The method used to search for the desired nbtValue is not recursive and will not find all possible values.

👥 Team & Contributors

Peashooter101
Peashooter101
Member

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
paperpurpur
Minecraft Versions
1.21.51.21.61.21.71.21.8

🔗 Links

Modrinth Page