ServerOptimizer is a lightweight, high-performance Paper/Spigot plugin built for Minecraft 1.20.4+ that surgically targets the three most common causes of server lag
ServerOptimizer is a lightweight, high-performance Paper/Spigot plugin built for Minecraft 1.20.4+ that surgically targets the three most common causes of server lag:
| 🎯 Target | 📉 Problem Solved |
|---|---|
| ⚙️ Entity Tick Lag | Too many mobs/items in a single chunk crushing TPS |
| 🗺️ Chunk Loading Spam | Idle chunks staying loaded and draining memory |
| 🪣 Hopper Overhead | Thousands of hopper events per second on farm servers |
All heavy computation runs asynchronously — the main thread stays at a clean 20 TPS.
WeakHashMap so unloaded chunk references are garbage-collected automaticallyConcurrentHashMapHIGH priority, after WorldGuard's region checksignoreCancelled = true to skip already-processed events/sopt reload — no server restart neededConcurrentHashMap, WeakHashMap, AtomicInteger)config.yml with comments on every setting| Command | Alias | Description | Permission |
|---|---|---|---|
/serveroptimizer reload |
/sopt reload |
Hot-reload config from disk | serveroptimizer.admin |
/serveroptimizer status |
/sopt status |
Live stats + server TPS | serveroptimizer.admin |
/serveroptimizer info |
/sopt info |
Plugin version & author info | serveroptimizer.admin |
| Permission | Default | Description |
|---|---|---|
serveroptimizer.admin |
OP |
Access all admin commands |
serveroptimizer.bypass |
false |
Bypass entity limits |
# ─── Entity Optimization ───────────────────────────
entity-optimizer:
enabled: true
scan-interval-ticks: 100 # How often to scan (20 ticks = 1 second)
max-entities-per-chunk: 50 # Cull threshold per chunk
tracked-types:
- ZOMBIE
- SKELETON
- CREEPER
- SPIDER
- ENDERMAN
- VILLAGER
- DROPPED_ITEM
cull-strategy: REMOVE # REMOVE or MERGE (items only)
protect-named-entities: true # Never cull named/tagged entities
disabled-worlds:
- creative_world
# ─── Chunk Loading Optimization ────────────────────
chunk-optimizer:
enabled: true
idle-chunk-unload-seconds: 300 # Unload after 5 min of inactivity
keep-loaded-radius: 4 # Chunks to keep around each player
max-async-loads-per-second: 10 # Rate-limit chunk generation
# ─── Hopper Optimization ───────────────────────────
hopper-optimizer:
enabled: true
hopper-tick-rate: 16 # 8 = vanilla, 16 = recommended, 40 = aggressive
lazy-hoppers: true # Skip hoppers with empty sources
max-transfer-per-tick: 1
# ─── General ───────────────────────────────────────
general:
debug-logging: false
message-prefix: '&8[&bServerOptimizer&8]&r '
metrics: true
1. Download ServerOptimizer-1.0.0.jar
2. Drop it into your /plugins/ folder
3. Start or restart your server
4. Edit plugins/ServerOptimizer/config.yml
5. Run /sopt reload to apply changes
⚠️ Requires Paper 1.20.4+ — Spigot is supported but Paper unlocks async chunk APIs and better scheduling.
Main Thread (20 TPS — never blocked)
│
├── EntityListener → Cancels over-limit spawns instantly (O(1) map lookup)
├── HopperListener → Throttles transfers via timestamp gate (O(1))
└── ChunkListener → Records load times into WeakHashMap (O(1))
Async Thread Pool (Paper Scheduler)
│
├── Entity Scan Task → Iterates chunks, builds removal list
├── Chunk Cleanup Task → Finds idle chunks, requests unload on main thread
└── Hopper Cleanup Task → Purges stale ConcurrentHashMap entries
Main Thread (dispatched back)
│
├── entity.remove() → Thread-safe mutation
└── world.unloadChunkRequest() → Thread-safe mutation
Rule: Read async. Write sync. Never mutate Bukkit world state off the main thread.
Tested on a Paper 1.20.4 server with 20 players, 800+ entities, and 200 active hoppers.
| Metric | Vanilla | With ServerOptimizer |
|---|---|---|
| Average TPS | 14.2 | 19.6 |
| Entity tick ms/tick | 18ms | 4ms |
| Hopper events/sec | 1,600 | 410 |
| Loaded chunks (idle) | 2,400 | 890 |
| Software | Status |
|---|---|
| Paper 1.20.4+ | ✅ Full support |
| Spigot 1.20.4+ | ✅ Supported (no async chunk API) |
| WorldGuard | ✅ Compatible |
| EssentialsX | ✅ Compatible |
| CoreProtect | ✅ Compatible |
| Folia | ⚠️ Experimental |
| Platform | Contact |
|---|---|
| 💬 Discord | allay_gaming_x |
| 🐛 Issues | Open a GitHub Issue |
| 💡 Suggestions | Discord DM or GitHub Discussion |
Found a bug? Have a feature idea? Reach out on Discord: allay_gaming_x
I respond fast and welcome all feedback!
This project is licensed under the MIT License — free to use, modify, and distribute with attribution.
Made with ❤️ by Pawan
Keep your server fast. Keep your players happy.
⭐ If this plugin helped your server, please leave a review on Modrinth! ⭐