
Redcraft-economy
A modern, GUI‑based economy & trading system for Paper servers — item trading, money trading, sell‑menu, payments, and full customization.
📖About Redcraft-economy
🪙 TradeEconomy+
A modern, modular and GUI‑based economy system for Paper servers.
Trade items, trade money, sell items for fixed values, manage balances, and customize everything through configs.
✨ Features
💱 Player‑to‑Player Trading
/trade to send a request
/trade accept and /trade deny
Full 6‑row trade GUI
Item trading with live synchronization
Money trading with +1 / +10 / +100 and −1 / −10 / −100 buttons
Both players see exactly what the other offers
Dual confirmation system
Auto‑cancel on inventory close
Anti‑dupe protection
🪙 Economy System
/bal or /money to check balance
/pay
/money add (admin)
/money remove (admin)
Fully configurable start money
Player data stored in JSON/YAML
PlaceholderAPI support: %money%
📦 Sell Menu
/sell opens a GUI
Players place items inside
Green “Sell” button
Each item has a fixed value defined in config.yml
Items without value cannot be sold
Money is added instantly
GUI auto‑clears after selling
⚙️ Configuration
config.yml for:
start money
sell values
trade settings
messages.yml for all texts
Clean, modular code structure
🧱 Technical
Paper 1.20+ / 1.21+
No external dependencies required
Lightweight and optimized
Safe inventory handling
No exploits, no dupes
📁 Commands
/bal
/money
/money add
/money remove
/pay
/trade
/trade accept
/trade deny
/sell
🔒 Permissions
tradeeconomy.money.add
tradeeconomy.money.remove
tradeeconomy.trade.use
tradeeconomy.sell.use
tradeeconomy.pay.use
📜 Config Example
start-money: 1000.0
sell-values:
DIAMOND: 50
IRON_INGOT: 10
OAK_LOG: 1