
A full kit PvP experience with your own custom kits, custom items and more!
![[Banner]](https://i.imgur.com/tl2TQuw.png)
PureKitPvP lets you create a kit pvp environment quickly, with your own custom kits. A quick overview of all features:
All commands can be seen in-game via /purekitpvp help.
All admin commands are preceded with /purekitpvp.
/purekitpvp kit <create/delete/edit/setkillitem>
/purekitpvp resetkit
/purekitpvp createloottable <name> <lore> <displayName>
/purekitpvp getcustomitem <golden_head/random_chest/custom_mob_egg>
/purekitpvp custommob <create/set/delete>
/purekitpvp event <start/stop/pause>
/purekitpvp getkitstats
/purekitpvp <help/info/reload>
/kit
![[IMG]](https://i.imgur.com/JLFvel3.png)
/perks
![[IMG]](https://i.imgur.com/Yau99d1.png)
![[IMG]](https://i.imgur.com/DB81qVL.png)
/cosmetics
/getkit <kitName>
/stats <player>

There are several files, most are used internally to track stats and such. The config.yml has some feature toggles that are explained there.
I would recommend not editing the kits.yml unless you know how to check if your YAML is valid, because the file may reset when wrong YAML is parsed (don't ask me why).
For the loottables.yml, follow the format that is provided in the example in the file. Write lore bare, and the displayname with single apostrophes (like so: '&6Lootchest').
The lang.yml file has a plethora of language keys, each of which corresponds with a single or more instances of text in-game. Most text that is visible to a default player - that is a non-admin - is customizable. Item tooltips in GUI's, scoreboard text, all perk explanations et cetera. Be sure to follow the format of each key individually, since some are made for single-line text (such as a display name of an item), and others for multiple lines of lore (think perk explanations). Resetting a value is as easy as deleting it from the file and reloading: missing values are always added back in with their default values. Text that pertains to the kill messages is currently not customizable; the system is not made for this and I question whether the two systems can live side-by-side.
If you have any questions please reach out via Discord (see #Support).
Also see the video that covers this topic below.
Have all the items you want to be in your kit in your inventory, and type the command /purekitpvp kit create <name> . A kit will be created with the arguments and automatically added to the kit menu (/kit). You either provide a kill item in the base command, or, if you want the kill item to be a special item (i.e. a golden head or a random loot chest), use the /purekitpvp getcustomitem command to get that item, and run the command /purekitpvp kit setkillitem <kitName> while holding that item.
The contents of the kit will be shown in a clean hoverbox when choosing the kit, which will categorize the first 3 items in your hotbar as weapons, the rest of the inventory as items, the armor as armor and the offhand as offhand. If the kit has no armor, it will tell you aswell. A piece of lore can be set in the kits.yml.
Basic potions that can be found in the inventory are translated as well, although they do not show their potency and lenght, due to how these items work in spigot. Custom potions created with commands however do work perfectly and show potency and lenght, so I recommend to create your own potions with commands when working with them.
The perks menu can be brought up using /perks, or via the /kit command. These perks can only be changed when the player has not yet chosen a kit. You can have a total of 5 perks actively selected. Perks are activated based on what they do, some active on kill, some during combat etc. Some configuration is provided in the config, but these perks are not as customizable as the kits and loot tables, due to most perks being quite unique.
There are currently around 13 perks to choose from. Suggestions can be made (see contact info below).
Also see the video that covers this topic below.
Place a chest and put all items you want to be in your loottable in the chest. The chance of each item will be 0.1 by default. You can change this in the loottables.yml file, but if you want you can just put 2 identical items in the chest if you want the chance to be 0.2. When finished, look at the chest and run the command /purekitpvp createloottable <name> <lore> <displayName>. The lore and displayname are important for the item this loot table with be attached to. Now you may change the chance values of each item in the loottables.yml file. You may also change the lore and displayname to get multi-line text. If guaranteed is set to a true, the plugin will keep cycling through all item of the lootchest until exactly that amount is given. Check if your YAML is valid before reloading the plugin (or back it up), otherwise the file may reset (!). To get the item with the loot table, run the command /purekitpvp getcustomitem random_chest <loottable> (will auto-complete). With this item in your inventory you can use it in a kit, or set it as kill item.
Also see the video that covers this topic below.
Use /purekitpvp custommob create <name> <type> to create your mob . All entitytypes are possible, but only monsters are officially supported to work well. After you have created your mob, you can set properties using /purekitpvp custommob set <property>. You can put equipment on the mob using the property associated with the armor piece - so chestplace or leggings for example. The mob can also be made a baby (if possible for that mob), using the property child, followed by either true or false. Spawning the mob or using it in a kit is simple. Get the spawn egg that spawns the custom mob with /purekitpvp getcustomitem custom_mob_egg /. This will give you a spawn egg, that can be used in kits, loottables and more.
https://youtu.be/wZcZ4DcRfgU - Create Kits and Loot tables. Some commands may be slightly different than in the video.
https://youtu.be/tLelKptr6wA - Custom Mobs and how to use them
https://youtu.be/wVQJzBPUlQU - Per Player Kit Preferences feature showcase
Issues can be found here.
I am sure there will be issues, but finding all of them takes a lot of testing time. Please submit any problems!
If there are any problems, create a message on Spigot, add them on GitHub, here, or DM me on Twitter. For direct support you may also join the support Discord server.