P_Pickaxe
PluginMIT

P_Pickaxe

Have evolutionary tools and armor.

26
Downloads
1
Followers
1 months ago
Updated
📦
1
Versions

📖About P_Pickaxe

P-Pickaxe

Overview

P-Pickaxe is a plugin for Paper servers that creates evolving items. Players use an item normally, build progress through gameplay actions, and automatically receive rewards when configured goals are reached. The plugin was prepared for Paper 1.21.3, Java 21, and version 1.0.0.

The plugin does not need to rename the item or change the item's real lore to track evolution. Progress is saved inside the item itself and can be shown through commands, the actionbar, and the menu.

Summary

What the plugin can do

  • Create evolving items by category, such as pickaxes, axes, shovels, hoes, swords, bows, crossbows, tridents, and armor.
  • Track progress automatically when a player breaks blocks, kills entities, shoots projectiles, throws a trident, or takes damage while wearing armor.
  • Evolve items through levels, with different progress goals and rewards at each stage.
  • Apply vanilla enchantments and custom enchantments registered on the server.
  • Run commands as evolution rewards, either as console or as the player, depending on the reward configuration.
  • Show progress in the actionbar while the item is being used.
  • Show the progress of the evolving item in the player's main hand through a command.
  • Open a visual menu with categories, items, progress, levels, percentage, status, and the next reward.
  • Use menu icons from common Minecraft materials or custom player heads.
  • Reload settings, menu, languages, and evolutions without restarting the server.
  • List enchantments recognized by the server and test whether a specific enchantment is recognized.
  • Keep the best progress when items are combined through an anvil, smithing table, or grindstone.
  • Support Portuguese and English messages through language files.

Commands

Player commands

Command What it does
/evolutivos menu Opens the evolving items menu.
/evolutivos progresso Shows the progress of the evolving item in the main hand.
/evolutivos ajuda Shows the player command help.

Player aliases: /ppickaxe, /pp, /pevoluir, and /evoluir.

Admin commands

Command What it does
/evolutivosadmin recarregar Reloads settings, menu, languages, and evolutions.
/evolutivosadmin encantamentos Lists enchantments registered on the server.
/evolutivosadmin encantamentos filter Lists registered enchantments that match the provided filter.
/evolutivosadmin reconhecer enchantment Tests whether the plugin can recognize an enchantment by the provided name.
/evolutivosadmin ajuda Shows the admin command help.

Admin aliases: /ppickaxeadmin, /ppadmin, and /evoluiradmin.

Permissions

Permission Default Allows
p_pickaxe.use Everyone Use the menu and view evolving item progress.
p_pickaxe.admin Operators Reload files, list enchantments, and test enchantment recognition.

How evolution works

  • The item starts being tracked automatically when used, if that option is enabled.
  • Each item has one or more ways to gain progress.
  • When progress reaches a stage goal, the plugin applies the reward for that level.
  • Each evolution can have multiple rewards in the same stage.
  • When the item finishes all stages, it appears as complete in the command and in the menu.
  • Progress is individual per item. Two identical items can have different levels and progress.
  • The menu can show the next reward, status, current level, maximum level, and completion percentage.

Progress types

Type How the player progresses Usually used by
Breaking blocks Gains progress by breaking blocks outside creative or spectator mode. Pickaxes, shovels, hoes, and axes.
Killing entities Gains progress when the item lands the final hit on an entity. Swords and axes.
Shooting projectiles Gains progress by shooting a bow or crossbow. Bows and crossbows.
Throwing tridents Gains progress by throwing a trident. Tridents.
Taking damage Gains progress by taking damage while wearing the armor piece. Helmets, chestplates, leggings, and boots.

An item can accept more than one progress type. By default, axes evolve both by breaking blocks and by killing entities.

Menu and interface

  • Main menu with evolving item categories.
  • Category screen with the items from that category.
  • Item screen with matching items found in the player's inventory.
  • Page navigation, back button, and page information item.
  • Configurable title, size, slots, filler item, and navigation items.
  • Icons using Minecraft materials or custom heads.
  • Display of owned amount, progress, level, percentage, status, and next reward.
  • Menu messages and texts configurable by language.

Accepted menu placeholders: item, progress, required, percent, level, max_level, status, next_rewards, and progress_types.

Rewards

  • Vanilla Minecraft enchantments.
  • Custom enchantments registered on the server.
  • Enchantments above the normal limit, if unsafe enchantments are enabled.
  • A single command as a reward.
  • Multiple commands in the same stage.
  • Commands executed by the console or by the player, depending on the reward configuration.
  • Friendly reward text for showing the reward in the menu as “Next reward”.

Accepted reward command placeholders: player, player_name, uuid, item, level, max_level, progress, and stage_level.

Available settings

  • Active plugin language.
  • Message prefix.
  • Automatic evolving item initialization when used.
  • Enable or disable progress actionbar.
  • Actionbar update interval when breaking blocks.
  • Allow or block enchantments outside normal limits.
  • Debug mode.
  • Separate menu configuration.
  • Separate language configuration.
  • Separate evolution configuration by category and material.

Plugin files

File or folder Purpose
config.yml General options, language, prefix, actionbar, unsafe enchantments, and debug.
menu.yml Menu layout, titles, slots, icons, heads, names, and visual lore.
idiomas Messages and menu texts in Portuguese and English.
evolucoes Evolving item definitions by category and material.
plugin.yml Name, version, commands, aliases, and permissions.

Default evolving items

The analyzed package contains 58 default evolutions.

Pickaxes

Item Material Progress Default goals and rewards
Diamond Pickaxe DIAMOND_PICKAXE breaking blocks 400: Efficiency II • 1200: Unbreaking III • 2500: Fortune III
Golden Pickaxe GOLDEN_PICKAXE breaking blocks 80: Efficiency II • 240: Unbreaking I • 500: Fortune II
Iron Pickaxe IRON_PICKAXE breaking blocks 250: Efficiency I • 700: Unbreaking II • 1500: Fortune II
Netherite Pickaxe NETHERITE_PICKAXE breaking blocks 600: Efficiency III • 1800: Unbreaking III • 3500: Fortune III
Stone Pickaxe STONE_PICKAXE breaking blocks 150: Efficiency I • 450: Unbreaking I • 900: Efficiency II
Wooden Pickaxe WOODEN_PICKAXE breaking blocks 100: Efficiency I • 300: Unbreaking I • 700: Fortune I

Axes

Item Material Progress Default goals and rewards
Diamond Axe DIAMOND_AXE breaking blocks, killing entities 350: Efficiency II • 1000: Sharpness IV • 2200: Unbreaking III
Golden Axe GOLDEN_AXE breaking blocks, killing entities 70: Efficiency II • 220: Sharpness II • 450: Unbreaking II
Iron Axe IRON_AXE breaking blocks, killing entities 220: Efficiency I • 650: Sharpness III • 1300: Unbreaking II
Netherite Axe NETHERITE_AXE breaking blocks, killing entities 500: Efficiency III • 1400: Sharpness V • 3000: Unbreaking III
Stone Axe STONE_AXE breaking blocks, killing entities 150: Efficiency I • 400: Sharpness II • 850: Unbreaking II
Wooden Axe WOODEN_AXE breaking blocks, killing entities 100: Efficiency I • 260: Sharpness I • 600: Unbreaking I

Shovels

Item Material Progress Default goals and rewards
Diamond Shovel DIAMOND_SHOVEL breaking blocks 320: Efficiency II • 900: Unbreaking III • 1800: Silk Touch I
Golden Shovel GOLDEN_SHOVEL breaking blocks 60: Efficiency II • 180: Unbreaking I • 380: Efficiency III
Iron Shovel IRON_SHOVEL breaking blocks 200: Efficiency I • 550: Unbreaking II • 1100: Silk Touch I
Netherite Shovel NETHERITE_SHOVEL breaking blocks 450: Efficiency III • 1300: Unbreaking III • 2600: Silk Touch I
Stone Shovel STONE_SHOVEL breaking blocks 120: Efficiency I • 340: Unbreaking I • 700: Efficiency II
Wooden Shovel WOODEN_SHOVEL breaking blocks 80: Efficiency I • 220: Unbreaking I • 500: Silk Touch I

Hoes

Item Material Progress Default goals and rewards
Diamond Hoe DIAMOND_HOE breaking blocks 320: Efficiency II • 900: Unbreaking III • 1800: Fortune III
Golden Hoe GOLDEN_HOE breaking blocks 60: Efficiency II • 180: Fortune II • 380: Unbreaking II
Iron Hoe IRON_HOE breaking blocks 200: Efficiency I • 550: Unbreaking II • 1100: Fortune II
Netherite Hoe NETHERITE_HOE breaking blocks 450: Efficiency III • 1300: Unbreaking III • 2600: Fortune III
Stone Hoe STONE_HOE breaking blocks 120: Efficiency I • 340: Fortune I • 700: Efficiency II
Wooden Hoe WOODEN_HOE breaking blocks 80: Efficiency I • 220: Fortune I • 500: Unbreaking I

Swords

Item Material Progress Default goals and rewards
Diamond Sword DIAMOND_SWORD killing entities 140: Sharpness III • 320: Looting III • 650: Unbreaking III
Golden Sword GOLDEN_SWORD killing entities 30: Sharpness II • 90: Looting II • 200: Fire Aspect II
Iron Sword IRON_SWORD killing entities 90: Sharpness II • 220: Looting II • 480: Unbreaking II
Netherite Sword NETHERITE_SWORD killing entities 180: Sharpness IV • 420: Looting III • 800: Fire Aspect II
Stone Sword STONE_SWORD killing entities 60: Sharpness I • 150: Looting I • 320: Fire Aspect I
Wooden Sword WOODEN_SWORD killing entities 40: Sharpness I • 100: Looting I • 220: Unbreaking I

Bows

Item Material Progress Default goals and rewards
Bow BOW shooting projectiles 80: Power I • 180: Unbreaking II • 320: Punch I • 480: Infinity I

Crossbows

Item Material Progress Default goals and rewards
Crossbow CROSSBOW shooting projectiles 80: Quick Charge I • 180: Piercing II • 320: Multishot I • 500: Quick Charge III

Tridents

Item Material Progress Default goals and rewards
Trident TRIDENT throwing tridents 50: Impaling II • 140: Loyalty II • 260: Unbreaking III • 420: Channeling I

Helmets

Item Material Progress Default goals and rewards
Chainmail Helmet CHAINMAIL_HELMET taking damage 100: Protection I • 240: Respiration I • 420: Aqua Affinity I
Diamond Helmet DIAMOND_HELMET taking damage 200: Protection III • 480: Respiration III • 800: Aqua Affinity I
Golden Helmet GOLDEN_HELMET taking damage 70: Protection II • 160: Respiration II • 280: Aqua Affinity I
Iron Helmet IRON_HELMET taking damage 130: Protection II • 320: Respiration II • 550: Aqua Affinity I
Leather Helmet LEATHER_HELMET taking damage 80: Protection I • 180: Respiration I • 300: Aqua Affinity I
Netherite Helmet NETHERITE_HELMET taking damage 260: Protection IV • 600: Respiration III • 950: Aqua Affinity I
Turtle Helmet TURTLE_HELMET taking damage 180: Protection II • 380: Respiration III • 700: Aqua Affinity I

Chestplates

Item Material Progress Default goals and rewards
Chainmail Chestplate CHAINMAIL_CHESTPLATE taking damage 110: Protection I • 260: Unbreaking II • 460: Thorns I
Diamond Chestplate DIAMOND_CHESTPLATE taking damage 230: Protection III • 540: Unbreaking III • 920: Thorns III
Golden Chestplate GOLDEN_CHESTPLATE taking damage 80: Protection II • 200: Unbreaking II • 340: Thorns I
Iron Chestplate IRON_CHESTPLATE taking damage 150: Protection II • 360: Unbreaking II • 620: Thorns II
Leather Chestplate LEATHER_CHESTPLATE taking damage 90: Protection I • 200: Unbreaking I • 350: Thorns I
Netherite Chestplate NETHERITE_CHESTPLATE taking damage 300: Protection IV • 700: Unbreaking III • 1150: Thorns III

Leggings

Item Material Progress Default goals and rewards
Chainmail Leggings CHAINMAIL_LEGGINGS taking damage 110: Protection I • 260: Unbreaking II • 460: Swift Sneak I
Diamond Leggings DIAMOND_LEGGINGS taking damage 230: Protection III • 540: Unbreaking III • 920: Swift Sneak III
Golden Leggings GOLDEN_LEGGINGS taking damage 80: Protection II • 200: Unbreaking II • 340: Swift Sneak I
Iron Leggings IRON_LEGGINGS taking damage 150: Protection II • 360: Unbreaking II • 620: Swift Sneak II
Leather Leggings LEATHER_LEGGINGS taking damage 90: Protection I • 200: Unbreaking I • 350: Swift Sneak I
Netherite Leggings NETHERITE_LEGGINGS taking damage 300: Protection IV • 700: Unbreaking III • 1150: Swift Sneak III

Boots

Item Material Progress Default goals and rewards
Chainmail Boots CHAINMAIL_BOOTS taking damage 100: Protection I • 230: Feather Falling II • 380: Depth Strider I
Diamond Boots DIAMOND_BOOTS taking damage 200: Protection III • 480: Feather Falling IV • 800: Depth Strider III
Golden Boots GOLDEN_BOOTS taking damage 70: Protection II • 160: Feather Falling III • 280: Depth Strider II
Iron Boots IRON_BOOTS taking damage 130: Protection II • 320: Feather Falling III • 550: Depth Strider II
Leather Boots LEATHER_BOOTS taking damage 80: Protection I • 180: Feather Falling II • 300: Depth Strider I
Netherite Boots NETHERITE_BOOTS taking damage 260: Protection IV • 600: Feather Falling IV • 950: Depth Strider III

Important notes

  • The plugin was built for Paper 1.21.3 and Java 21.
  • The final JAR identified in the package is P-Pickaxe-1.0.0.jar.
  • Progress does not necessarily appear in the item's real name or lore; it is checked through the menu, actionbar, and commands.
  • For custom enchantments, the enchantment must be registered on the server to be recognized.
  • Players in creative or spectator mode do not generate progress through the monitored actions.
  • The listed goals and rewards are the default settings included in the JAR and can be adjusted in the evolution files.