A minecraft plugin that allows you to dynamically change mobcap and performance settings without a server restart!
A minecraft plugin with some useful optimization utils (see below).
Base command: /optimizationutils (aliases: /ou, /opt)
/ou reload - Reloads the plugin configuration./ou info - Displays server and plugin information./ou setsimulationdistance <distance> - Set simulation distance for all worlds. This also changes spigot and paper configs according to https://paper-chan.moe/paper-optimization/?ref=paper-chan.moe#despawn-ranges-notes/ou setviewdistance <distance> [player] - Set view distance for all worlds or for a specific player./ou setspawnlimit <category> <limit> - Set mob spawn limit (MONSTER, ANIMAL, etc.). Equivalent to spawn-limits in bukkit.yml. (ref)/ou setticksperspawn <category> <ticks> - Set mob spawn frequency. Equivalent to ticks-per in bukkit.yml. (ref)/ou analyzechunks - Shows in which chunk are the most entities./ou killoutofrange <entity type> <range> - Kills specified entities that are out of the given range from the player. This is useful for servers with a lot of entities, as it can help reduce lag.All these commands only set the values in memory, they do not change the config files. The changes will be lost on server restart.
optimizationutils.admin - Access to all commands