NguyenDevs Orbital Strike Cannon
PluginMIT

NguyenDevs Orbital Strike Cannon

The advanced orbital strike system is modeled after Wemmbu's Orbital Strike Cannon.

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📖About NguyenDevs Orbital Strike Cannon

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OrbitalStrike Plugin Features

Cannon system:

Players can establish virtual "cannons" in orbit. Each cannon is assigned a unique name and loaded with a specific type of ammunition (payload).

Attack Modes (Payloads):

STAB (Precision Strike): A focused attack that drops a continuous column of TNT onto a single point, drilling deep into the ground (ideal for breaching bunkers or reinforced bases).

NUKE (Area Bombardment): A massive area-of-effect strike. It drops a main warhead from high altitude, accompanied by expanding rings of TNT to carpet-bomb a large area (ideal for surface annihilation).

RECURSION (Chain Reaction): Creates devastating chain-detonation effects

Firing Mechanisms

By Command: Fire immediately at the crosshair location or at specific X, Y, Z coordinates.

By Fishing Rod: Players use a special Fishing Rod that is linked to a specific cannon. Using the rod (clicking) will signal the cannon to fire at the location the player is looking at or interacting with.

Crafting

Players can craft these Remote Controllers (Targeting Tools) using a Crafting Table if recipes are configured. This allows survival players to access orbital weaponry without needing admin commands.

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Commands

  • /cannon create <name> [payload] - Create a cannon at your location
  • /cannon remove <name> - Remove a cannon
  • /cannon list - List all cannons
  • /cannon fire <cannon> - Fire payload at crosshair
  • /cannon info <cannon> - Show info for a cannon
  • /cannon target <cannon> <x> <y> <z> - Fire at coordinates
  • /cannon give <player> <cannon> - Give targeting tool for a cannon
  • /cannon set <cannon> <parameter> <value> - Set a parameter for a cannon
  • /cannon reload - Reload configuration

Permissions

  • orbitalstrike.use.<cannon>: Use orbital strike cannons
  • orbitalstrike.admin: Create and manage cannon