Logo
MINECRAFTBIBLE
Items
Items

All game items

Blocks
Blocks

Building blocks

Mobs
Mobs

Creatures & monsters

Biomes
Biomes

World biomes

Structures
Structures

Generated structures

Recipes
Recipes

Crafting guides

Advancements
Advancements

Achievements

Loot Tables
Loot Tables

Drop rates

Tags
Tags

Item groupings

All Versions
View all data →
Capes
Cape ArchiveNEW

Browse rare Minecon capes, OptiFine capes, and custom capes from players worldwide

Browse

Player Database
Player DatabasePopular

Search any player

Skin Browser
Skin Browser

Browse & download skins

Cape Gallery
Cape GalleryNEW

Minecon & OptiFine capes

Seed Vault
Seed Vault

Curated seeds

Learn

Guides
GuidesNew

Tutorials & tips

Blog
Blog

News & updates

Community

Community Hub
Community HubHub

Posts, discussions & more

All Versions
View community →
Seed Analyzer
Seed Analyzer

World seed analysis

Loot Explorer
Loot Explorer

Drop rates

Crafting Calculator
Crafting Calculator

Material planning

Enchant Calculator
Enchant Calculator

Probability math

Redstone Lab
Redstone Lab

Signal timing

Trading Profit
Trading Profit

Villager ROI

All Versions
View all tools →
Mods
Mods

Browse all mods

Plugins
Plugins

Server plugins

Resource Packs
Resource Packs

Textures & sounds

Shaders
Shaders

Visual enhancements

Datapacks
Datapacks

World logic

Scanner
Mod Intelligence

Scan & analyze any mod

All Versions
View all mods →
Loading...
IntroductionIntroductionVersion HistoryVersion HistoryGuidesGuidesBlog & NewsBlog & News
ItemsItemsBlocksBlocksMobsMobsRecipesRecipesBiomesBiomesStructuresStructuresAdvancementsAdvancementsLoot TablesLoot TablesTagsTags
ModsModsPluginsPluginsResource PacksResource PacksShadersShadersDatapacksDatapacks

MinecraftBible

The Ultimate Wiki

Logo
MINECRAFTBIBLE

The ultimate Minecraft reference. Every item, block, mob, and recipe documented with precision.

Community

  • Skin Browser
  • Cape Gallery
  • Seed Vault
  • Blog
  • Guides

Database

  • Items
  • Blocks
  • Mobs
  • Recipes
  • Biomes
  • Structures

Tools

  • Seed Analyzer
  • Mod Intelligence
  • Crafting Calculator
  • Enchant Calculator

Mods & Packs

  • Mods
  • Plugins
  • Resource Packs
  • Shaders
  • Datapacks

Site & Legal

  • About
  • Authors
  • Editorial Policy
  • Corrections
  • Contact
  • Privacy Policy
  • Terms of Service
  • DMCA
  • Sitemap

© 2026 MinecraftBible. Not affiliated with Mojang or Microsoft.

PrivacyTermsContact
NetherExile
PluginGPL-3.0-only

NetherExile

Exile players to the Nether on death by creating a lodestone/head marker at their death spot and blocking Nether escape until they’re revived. It includes configurable revival rules, timed auto-revive options, anti-grief/safe-teleport protections etc.

7
Downloads
0
Followers
2 months ago
Updated
📦
2
Versions
game-mechanicspaper
Download Latestv1.0.1View on Modrinth

📖About NetherExile

NetherExile (Paper 1.21.x)

NetherExile is a Paper plugin that turns death into a temporary "Nether exile".

By default, exile starts when a player dies in the Overworld: a lodestone + their head is placed at/near the death location, they respawn in the Nether, and cannot leave until revived (by breaking the lodestone/head marker, by auto-break timeout, or by lava flowing onto the marker).

Optionally, if nethernetherdeath_enabled=true, exile can also start from a player's first death in the Nether.

Status

Features

  • Death marker
    • Places a lodestone and player head at the death location.
    • If the player dies in the air, the marker is placed on the ground below.
    • If the player dies in lava, the marker is placed on top of the lava surface.
  • Nether exile
    • On respawn, the player is teleported to the Nether at the Overworld-equivalent location (x/8, z/8), searching for a safe position and avoiding the Nether roof.
    • Exiled players cannot leave the Nether (portals are extinguished; teleporting to other dimensions is blocked).
    • If an exiled player dies in the Nether, they are sent back to their original Nether entry location and shown a "no escape" message (if enabled).
  • Nether -> Nether exile (optional)
    • If nethernetherdeath_enabled=true, a player's first death in the Nether also starts the exile.
    • Their lodestone/head marker is placed at/near the Nether death location (same air/lava placement rules).
    • On respawn, they are sent back to where they last entered the Nether via portal (Overworld -> Nether).
  • Revival
    • Breaking the lodestone or head revives the player.
    • The breaker receives the dead player's head item.
    • Lightning strikes the lodestone, and the revived player is struck with lightning on return to the Overworld.
    • Revived players get 30s Regeneration.
    • Anti-grief: if the dead player stayed near their Nether entry point, they are revived ~100 blocks away from the original death spot (random direction).
  • Marker rules
    • Dead players cannot break their own lodestone/head marker to revive themselves.
  • Break Lodestone With Arrow (optional)
    • If breakwitharrow_enabled=true, shooting the lodestone with an arrow can trigger revival.
  • World border safety
    • Revive teleports are clamped inside the world border and moved to a safe standing spot.
  • Auto-break (optional)
    • If nobody breaks the marker after a timeout, the plugin auto-breaks it and revives the player.
    • Timers are based on in-game time while the player is online (so logging out does not advance the timer).
    • Optional progressive mode: each new exile can double that player's timeout.
  • Skeleton mode (optional)
    • Dead players spawning in the Nether are equipped with a skeleton skull named with death coords and time.

Commands

All commands are under /netherexile.

  • /netherexile help
  • /netherexile status
  • /netherexile enable
  • /netherexile disable
    • Disabling clears current "dead" state (markers are not removed).
  • /netherexile revive <player>
    • Revives a currently-dead player (same effect as breaking their marker).
  • /netherexile autobreak <status|on|off|set> [duration]
    • Duration supports: s, m, h, d (examples: 60s, 30m, 1h, 1d)
  • /netherexile progressive <status|on|off|cap> [value]
    • Progressive (doubling) controls, including optional max cap (via cap). Only meaningful when auto-break is enabled.
  • /netherexile netherpenalty <status|on|off|set|cap> [value]
    • Optional: add time to the remaining auto-break timer when a dead player dies in the Nether.
  • /netherexile messages <on|off>
    • Toggle player-facing messages (trap/revive/etc).
  • /netherexile bedreturn <on|off>
    • If enabled, revived players return to their bed/respawn point when available.
  • /netherexile skeleton <on|off>
    • Toggle skeleton helmet feature.
  • /netherexile nethernetherdeath <on|off>
    • If enabled, a player's first death in the Nether can start the exile too.
  • /netherexile breakwitharrow <on|off>
    • If enabled, shooting a lodestone with an arrow can trigger revival.

Permissions

  • netherexile.toggle (default: op)
  • netherexile.revive (default: op)
  • netherexile.autobreak (default: op)

Configuration

plugins/NetherExile/config.yml (defaults are in src/main/resources/config.yml):

  • netherexile_enabled: master enable/disable
  • messages_enabled: player-facing messages
  • revive_to_bed_enabled: revive to bed/respawn location if available
  • autobreak_enabled: enable auto-break timeout
  • autobreak_after: base timeout (e.g. 1h)
  • autobreak_progressive_enabled: double timeout each new exile
  • autobreak_progressive_max: optional max cap for progressive doubling (e.g. 12h, or off)
  • nether_death_penalty_enabled: add time when a dead player dies in the Nether (optional)
  • nether_death_penalty: how much time to add per Nether death (e.g. 5m)
  • nether_death_max_remaining: cap on remaining time after penalties (e.g. 6h, or off)
  • skeleton_enabled: equip skeleton skull in Nether for dead players
  • nethernetherdeath_enabled: start exile on first Nether death too
  • breakwitharrow_enabled: allow breaking lodestone by shooting it with an arrow
  • near_entry_threshold_blocks: controls anti-grief "revive 100 blocks away" behavior
  • revive_offset_blocks: the revive offset distance when near-entry
  • regen_seconds, regen_amplifier: revival buff
  • portal_extinguish_radius: how far to search around a dead player for a portal block to extinguish
  • portal_extinguish_max_blocks: max connected portal blocks to remove (safety cap)

Data files

In plugins/NetherExile/:

  • dead.yml: current exiled player state (marker locations, nether entry, etc.)
  • history.yml: per-player progressive timeout history (used when autobreak_progressive_enabled=true)
  • entries.yml: last known Nether portal entry locations (used by nethernetherdeath_enabled)

Install

  1. Put the jar into your server's plugins/ folder.
  2. Start the server once to generate plugins/NetherExile/config.yml.
  3. Configure as desired and restart/reload.

Notes / Known behavior

  • Marker placement replaces blocks where it is placed (for lava deaths it places above lava rather than replacing lava).
  • Auto-break countdown only progresses while the dead player is online (in-game time).
  • If your server runs in offline mode, player skin rendering for heads may be inconsistent depending on client/cache behavior.

👥 Team & Contributors

cev-api
cev-apiOwner

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
paper
Minecraft Versions
1.211.21.11.21.21.21.31.21.41.21.51.21.61.21.7+4 more

🔗 Links

Modrinth Page