NatureRevive - brilliant
PluginLicenseRef-AGPL-3.0

NatureRevive - brilliant

Automatically regenerate chunks left unvisited by players for extended periods.

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2 weeks ago
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📖About NatureRevive - brilliant

NatureRevive

Supported Versions: 1.17 ~ 26.1.2

-> Click here to contact us for support <-


Player: "Resource worlds are such a hassle, always having to teleport back and forth."
Player: "Can't gathering and building just happen in the same world?"
A dev: "But then you couldn't reset the world, and resources would just keep running out."
Player: "Can't the explored areas periodically revert to their original state?"

And so, this plugin was born.
A way to skip the pointless resource world and enjoy the convenience of unlimited resources in a single world!


🧩 Features


📥 How to Use

  • Download this plugin
  • Drop the plugin.jar into your server's plugins folder (plugins)
  • Done! (If you use a plugin loader, remember to load the plugin)

🔴 When using this plugin, remember to back up your map to avoid any unexpected incidents!!!


⚙️ Configuration

After the plugin starts successfully, you'll find a config.yml file in the plugins/NatureRevive directory, which contains all of the plugin's settings.


💬 Commands

  • /nr forceregenall — Force-regenerate all expired chunks
  • /nr regenchunk <bukkit/fawe> — Force-regenerate the current chunk (bukkit is auto-disabled on 1.21+)
  • /nr reload — Reload the plugin
  • /nr pause — Pause the resource regeneration process
  • /nr resume — Resume the resource regeneration process
  • /nr migrate <yaml/sqlite/mysql> — Migrate the database to the specified storage
  • /nr debug — Debug messages; please don't use unless necessary

🔓 Permissions

  • naturerevive.forceregenall — Permission to use /nr forceregenall
  • naturerevive.regenthischunk — Permission to use /nr regenchunk
  • naturerevive.togglerevive — Permission to use /nr pause and /nr resume
  • naturerevive.reloadreviveconfig — Permission to use /nr reload
  • naturerevive.navmigrate — Permission to use /nr migrate
  • naturerevive.debug — Permission to use /nr debug

🧷 Source Code

Github


🗺️ Displayed in BlueMap

Github


🔧 How It Works

  • After a player has been active in an area, it is marked as an "expired chunk"
  • When no other players have "been active" in it for a certain period, regeneration is performed
  • (By default, chunks containing land claims are excluded)
    • "Being active" includes:
      1. BlockBreakEvent
      2. BlockBurnEvent
      3. BlockCookEvent
      4. LeavesDecayEvent
      5. EntityDeathEvent (specific condition: the killer is a player and the victim is not a player)
      6. BrewEvent
      7. FurnaceBurnEvent
      8. EntityExplodeEvent
      9. BlockExplodeEvent
      10. BlockPlaceEvent
      11. BlockRedstoneEvent
      12. BlockGrowEvent
      13. PlayerInteractEvent

🙏 Credits

Contributor Contribution
NCT skyouo Creator of NatureRevive; lead developer for versions prior to 2.2.0
twseer67875 Added support for the GriefDefender plugin
thechosecat Added a time gate to choose when chunk regeneration occurs; provided plugin optimizations
AlexCai2019 Provided plugin optimizations

📢 Notice

Please do not sell plugins developed by the Brilliant Team, or sell their features.
All of our plugins are provided to servers free of charge,
so we earn no real income from developing them.

Such behavior will, to some extent, reduce our willingness to keep developing,
and may lead us to consider turning free, open-source plugins into paid, closed-source ones. We hope you understand.


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