
Automatically regenerate chunks left unvisited by players for extended periods.
Player: "Resource worlds are such a hassle, always having to teleport back and forth."
Player: "Can't gathering and building just happen in the same world?"
A dev: "But then you couldn't reset the world, and resources would just keep running out."
Player: "Can't the explored areas periodically revert to their original state?"
And so, this plugin was born.
A way to skip the pointless resource world and enjoy the convenience of unlimited resources in a single world!
aggressive - If a chunk is expired, it's automatically loaded and regeneratedaverage - After a player loads a chunk, nearby chunks (3×3) are regenerated if expiredpassive - Only the chunk the player loads is regenerated if expiredyaml - localsqlite - localmysql - remote, requires a configured MySQL serverBukkit events for developers to hook intoIIntegrationManager handles the integration of land-claim protection, block logging, regeneration, and moreIAPIMain is the plugin's main interface, from which other classes can be obtainedplugin.jar into your server's plugins folder (plugins)load the plugin)🔴 When using this plugin, remember to back up your map to avoid any unexpected incidents!!!
After the plugin starts successfully, you'll find a config.yml file in the plugins/NatureRevive directory, which contains all of the plugin's settings.
/nr forceregenall — Force-regenerate all expired chunks/nr regenchunk <bukkit/fawe> — Force-regenerate the current chunk (bukkit is auto-disabled on 1.21+)/nr reload — Reload the plugin/nr pause — Pause the resource regeneration process/nr resume — Resume the resource regeneration process/nr migrate <yaml/sqlite/mysql> — Migrate the database to the specified storage/nr debug — Debug messages; please don't use unless necessarynaturerevive.forceregenall — Permission to use /nr forceregenallnaturerevive.regenthischunk — Permission to use /nr regenchunknaturerevive.togglerevive — Permission to use /nr pause and /nr resumenaturerevive.reloadreviveconfig — Permission to use /nr reloadnaturerevive.navmigrate — Permission to use /nr migratenaturerevive.debug — Permission to use /nr debugBlockBreakEventBlockBurnEventBlockCookEventLeavesDecayEventEntityDeathEvent (specific condition: the killer is a player and the victim is not a player)BrewEventFurnaceBurnEventEntityExplodeEventBlockExplodeEventBlockPlaceEventBlockRedstoneEventBlockGrowEventPlayerInteractEvent| Contributor | Contribution |
|---|---|
| NCT skyouo | Creator of NatureRevive; lead developer for versions prior to 2.2.0 |
| twseer67875 | Added support for the GriefDefender plugin |
| thechosecat | Added a time gate to choose when chunk regeneration occurs; provided plugin optimizations |
| AlexCai2019 | Provided plugin optimizations |
Please do not sell plugins developed by the Brilliant Team, or sell their features.
All of our plugins are provided to servers free of charge,
so we earn no real income from developing them.
Such behavior will, to some extent, reduce our willingness to keep developing,
and may lead us to consider turning free, open-source plugins into paid, closed-source ones. We hope you understand.