Logo
MINECRAFTBIBLE
Items
Items

All game items

Blocks
Blocks

Building blocks

Mobs
Mobs

Creatures & monsters

Biomes
Biomes

World biomes

Structures
Structures

Generated structures

Recipes
Recipes

Crafting guides

Advancements
Advancements

Achievements

Loot Tables
Loot Tables

Drop rates

Tags
Tags

Item groupings

All Versions
View all data →
Capes
Cape ArchiveNEW

Browse rare Minecon capes, OptiFine capes, and custom capes from players worldwide

Browse

Player Database
Player DatabasePopular

Search any player

Skin Browser
Skin Browser

Browse & download skins

Cape Gallery
Cape GalleryNEW

Minecon & OptiFine capes

Seed Vault
Seed Vault

Curated seeds

Learn

Guides
GuidesNew

Tutorials & tips

Blog
Blog

News & updates

Community

Community Hub
Community HubHub

Posts, discussions & more

All Versions
View community →
Seed Analyzer
Seed Analyzer

World seed analysis

Loot Explorer
Loot Explorer

Drop rates

Crafting Calculator
Crafting Calculator

Material planning

Enchant Calculator
Enchant Calculator

Probability math

Redstone Lab
Redstone Lab

Signal timing

Trading Profit
Trading Profit

Villager ROI

All Versions
View all tools →
Mods
Mods

Browse all mods

Plugins
Plugins

Server plugins

Resource Packs
Resource Packs

Textures & sounds

Shaders
Shaders

Visual enhancements

Datapacks
Datapacks

World logic

Scanner
Mod Intelligence

Scan & analyze any mod

All Versions
View all mods →
Loading...
IntroductionIntroductionVersion HistoryVersion HistoryGuidesGuidesBlog & NewsBlog & News
ItemsItemsBlocksBlocksMobsMobsRecipesRecipesBiomesBiomesStructuresStructuresAdvancementsAdvancementsLoot TablesLoot TablesTagsTags
ModsModsPluginsPluginsResource PacksResource PacksShadersShadersDatapacksDatapacks

MinecraftBible

The Ultimate Wiki

Logo
MINECRAFTBIBLE

The ultimate Minecraft reference. Every item, block, mob, and recipe documented with precision.

Community

  • Skin Browser
  • Cape Gallery
  • Seed Vault
  • Blog
  • Guides

Database

  • Items
  • Blocks
  • Mobs
  • Recipes
  • Biomes
  • Structures

Tools

  • Seed Analyzer
  • Mod Intelligence
  • Crafting Calculator
  • Enchant Calculator

Mods & Packs

  • Mods
  • Plugins
  • Resource Packs
  • Shaders
  • Datapacks

Site & Legal

  • About
  • Authors
  • Editorial Policy
  • Corrections
  • Contact
  • Privacy Policy
  • Terms of Service
  • DMCA
  • Sitemap

© 2026 MinecraftBible. Not affiliated with Mojang or Microsoft.

PrivacyTermsContact
NatureRevive - brilliant
PluginLicenseRef-AGPL-3.0

NatureRevive - brilliant

Automatically regenerate chunks left unvisited by players for extended periods.

11
Downloads
3
Followers
1 months ago
Updated
📦
3
Versions
game-mechanicsmanagementworldgenfoliapaperpurpur
Download Latestv2.3.2View on Modrinth

📖About NatureRevive - brilliant

NatureRevive

Supported Versions: 1.17 ~ 26.1.2

-> Click here to contact us for support <-


Player: "Resource worlds are such a hassle, always having to teleport back and forth."
Player: "Can't gathering and building just happen in the same world?"
A dev: "But then you couldn't reset the world, and resources would just keep running out."
Player: "Can't the explored areas periodically revert to their original state?"

And so, this plugin was born.
A way to skip the pointless resource world and enjoy the convenience of unlimited resources in a single world!


🧩 Features

  • Regenerate chunks that haven't been visited by players for a long time
  • Optional regeneration engine to avoid chunk seams
  • Optional land-claim regeneration protection modes
    • Don't regenerate chunks containing RES claims
    • Regenerate chunks containing RES claims, but not the blocks within the RES claim area
    • Don't regenerate chunks containing GP claims
    • Regenerate chunks containing GP claims, but not the blocks within the GP claim area
    • Don't regenerate chunks containing GD claims
    • Regenerate chunks containing GD claims, but not the blocks within the GD claim area
  • Optional dependencies
    • CoreProtect
    • Residence
    • GriefPrevention
    • GriefDefender
    • FastAsyncWorldEdit (required for 1.21+)
  • Randomly regenerated ore resources
  • Randomly regenerated loot chests and elytra resources
  • Configuration that takes server performance into account
    • Pause regeneration based on TPS until TPS returns to normal
    • Pause regeneration based on player count until it drops below a set number
    • Adjust how many chunks regenerate per tick
    • Adjust the maximum number of blocks placed per regeneration
    • Restrict the time window for regeneration
    • Adjust the chunk generation strategy and aggressiveness
      • aggressive - If a chunk is expired, it's automatically loaded and regenerated
      • average - After a player loads a chunk, nearby chunks (3×3) are regenerated if expired
      • passive - Only the chunk the player loads is regenerated if expired
    • Limit the maximum number of elytra regenerated per day
    • Adjust which biomes and worlds are allowed to regenerate
    • Add extra regeneration delay after regenerating, to prevent players from farming resources at a fixed spot
    • Randomize ore distribution after regeneration, to prevent fixed-spot farming
    • Limit the height of ore obfuscation and which blocks get obfuscated
    • Prevent loot chests from spawning items on regeneration, to prevent fixed-spot farming
    • Adjust how often (in ticks) non-expired chunk data is saved and synced to the local or remote database
    • Adjust how often (in ticks) database commands are executed
    • Adjust how often (in ticks) chunk expiration is checked
    • Adjust how often (in ticks) event-affected chunk calculations are processed
    • Adjust how often (in ticks) blocks that need to be preserved are checked and restored, to avoid the visual glitch of the End gateway flickering in the center of the End
    • Limit the maximum number of blocks processed per chunk-marking pass
  • Multiple data storage options
    • yaml - local
    • sqlite - local
    • mysql - remote, requires a configured MySQL server
  • A way for developers to integrate with the resource regeneration process
    • Regeneration fires Bukkit events for developers to hook into
    • IIntegrationManager handles the integration of land-claim protection, block logging, regeneration, and more
    • IAPIMain is the plugin's main interface, from which other classes can be obtained

📥 How to Use

  • Download this plugin
  • Drop the plugin.jar into your server's plugins folder (plugins)
  • Done! (If you use a plugin loader, remember to load the plugin)

🔴 When using this plugin, remember to back up your map to avoid any unexpected incidents!!!


⚙️ Configuration

After the plugin starts successfully, you'll find a config.yml file in the plugins/NatureRevive directory, which contains all of the plugin's settings.


💬 Commands

  • /nr forceregenall — Force-regenerate all expired chunks
  • /nr regenchunk <bukkit/fawe> — Force-regenerate the current chunk (bukkit is auto-disabled on 1.21+)
  • /nr reload — Reload the plugin
  • /nr pause — Pause the resource regeneration process
  • /nr resume — Resume the resource regeneration process
  • /nr migrate <yaml/sqlite/mysql> — Migrate the database to the specified storage
  • /nr debug — Debug messages; please don't use unless necessary

🔓 Permissions

  • naturerevive.forceregenall — Permission to use /nr forceregenall
  • naturerevive.regenthischunk — Permission to use /nr regenchunk
  • naturerevive.togglerevive — Permission to use /nr pause and /nr resume
  • naturerevive.reloadreviveconfig — Permission to use /nr reload
  • naturerevive.navmigrate — Permission to use /nr migrate
  • naturerevive.debug — Permission to use /nr debug

🧷 Source Code

Github


🗺️ Displayed in BlueMap

Github


🔧 How It Works

  • After a player has been active in an area, it is marked as an "expired chunk"
  • When no other players have "been active" in it for a certain period, regeneration is performed
  • (By default, chunks containing land claims are excluded)
    • "Being active" includes:
      1. BlockBreakEvent
      2. BlockBurnEvent
      3. BlockCookEvent
      4. LeavesDecayEvent
      5. EntityDeathEvent (specific condition: the killer is a player and the victim is not a player)
      6. BrewEvent
      7. FurnaceBurnEvent
      8. EntityExplodeEvent
      9. BlockExplodeEvent
      10. BlockPlaceEvent
      11. BlockRedstoneEvent
      12. BlockGrowEvent
      13. PlayerInteractEvent

🙏 Credits

Contributor Contribution
NCT skyouo Creator of NatureRevive; lead developer for versions prior to 2.2.0
twseer67875 Added support for the GriefDefender plugin
thechosecat Added a time gate to choose when chunk regeneration occurs; provided plugin optimizations
AlexCai2019 Provided plugin optimizations

📢 Notice

Please do not sell plugins developed by the Brilliant Team, or sell their features.
All of our plugins are provided to servers free of charge,
so we earn no real income from developing them.

Such behavior will, to some extent, reduce our willingness to keep developing,
and may lead us to consider turning free, open-source plugins into paid, closed-source ones. We hope you understand.


footer

👥 Team & Contributors

No authors recorded.

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
foliapaperpurpur
Minecraft Versions
1.171.17.11.181.18.11.18.21.191.19.11.19.2+24 more

🔗 Links

Modrinth Page