
Reward your players for being online - the longer they stay, the more they gain.
⏳ Reward your players for being online — the longer they stay, the more they gain.
Player engagement is the lifeblood of any Minecraft server. Momentum keeps players active by rewarding their time online with a dynamic, tiered reward system — turning every minute played into progress. Whether you run a small community or a massive network, Momentum’s fully configurable rewards, multipliers, and cross-server support make it easy to keep players coming back for more.



config.yml - Main configuration filerewards.yml - Define reward tiers and rewardslanguages/ - Customize plugin messages/momentum - Open the rewards menu/momentum reload - Reload the configuration (requires momentum.reload permission)# Basic permissions
momentum.use: true # Allows using /momentum
momentum.reload: op # Allows reloading the config
# Multiplier permissions (grant these to players)
momentum.multiplier.1_0: true # 1x (default)
momentum.multiplier.2_0: false # 2x multiplier
momentum.multiplier.3_0: false # 3x multiplier
%momentum_multiplier% - Current reward multiplier
%momentum_playtime% - Current session playtime
%momentum_next_tier% - Time until next reward tier
| Component | Requirement |
|---|---|
| Minecraft | 1.21.x |
| Server | Paper / Bukkit |
| Java | 21+ |
| Vault | Required for economy features |
| Economy Plugin | EssentialsX, CMI, etc. (optional) |
| Redis | For cross-server support (optional) |
| PlaceholderAPI | For placeholders (optional) |
/plugins folderrewards.yml with your desired rewardsRequired:
Optional: