
A lightweight Mining Simulator plugin with auto-respawn zones, a villager-based shop system and a built-in coin economy. Zone selection works out of the box with a wooden axe — WorldEdit is supported but not required. Fully bilingual (DE/EN).
If you want to try it: yv-se-h-001.yvtils.net:10003
A lightweight, feature-rich mining plugin with auto-respawn zones, a villager-based shop system, and per-player economy — no heavy dependencies required.
MiningSimulator turns selected world regions into automatically regenerating mine zones. Blocks respawn after a configurable delay, players accumulate coins and spend them at villager-based shops. The plugin works entirely without WorldEdit — a wooden axe is sufficient for zone selection. When WorldEdit is present, its selection is used automatically.
respawn-delay-ticks in config.yml)/lang <de|en>; all messages are stored in editable YAML filessoftdepend)| Command | Description | Permission |
|---|---|---|
/mine setzone <name> |
Save current selection as a mine zone | miningsim.admin |
/mine setblock <zone> <MATERIAL> <weight> |
Add a block to a zone | miningsim.admin |
/mine removeblock <zone> <MATERIAL> |
Remove a block from a zone | miningsim.admin |
/mine reset <zone> |
Manually reset a zone | miningsim.admin |
/mine info [zone] |
Display zones and their composition | miningsim.admin |
/mshop spawn |
Spawn a shop villager at current location | miningsim.admin |
/mshop remove |
Remove the nearest shop villager | miningsim.admin |
/bal |
Display your coin balance | — |
/lang <de|en> |
Set your preferred language | — |
.jar in your plugins/ folder/mine setzone <name>/mine setblock/mine reset <zone>