Passive mobs become aggressive and hunt players with customizable damage, speed, and AI behavior.
Turn Minecraft’s peaceful world into complete chaos.
MadMobs transforms passive mobs into hostile creatures that actively hunt nearby players. Villagers, cows, sheep, pigs, wolves, and many other normally harmless mobs will chase, attack, and overwhelm players using customizable AI behavior.
Built for survival servers, hardcore gameplay, SMP events, and chaotic challenge worlds.
Passive mobs no longer ignore players. They actively chase and attack using configurable movement speeds and damage values.
Every mob can be individually customized inside the config:
Wolves enter an angry state with glowing red eyes while attacking players, while still remaining tameable using bones.
Villagers will attack players during the day but remain peaceful while sleeping in beds at night.
Designed with optimized mob scanning and targeting systems to reduce unnecessary server load while keeping aggressive mob behavior responsive.
MadMobs avoids heavy global entity processing and uses optimized targeting logic to help maintain smooth server performance on multiplayer worlds.
/madmobs on
/madmobs off