KINGDOMECONOMY
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KINGDOMECONOMY

A KingdomsX extension plugin that adds medieval economy systems, treasury banking, land markets, profession villagers, and kingdom-controlled society mechanics to Paper 1.21.8+ servers.

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📖About KINGDOMECONOMY

Spoiler

Still Working on it To Improve and add more features.. if you got any idea please let me know.

KINGDOM-ECONOMY

A powerful medieval economy extension for KingdomsX that transforms kingdoms into fully functional economic societies with treasuries, banking, profession villagers, protected land markets, and kingdom-controlled civilization mechanics.


Overview

KINGDOMECONOMY is a large-scale KingdomsX extension plugin designed for PaperMC 1.21+ servers that want deep economy, territory, and medieval society gameplay.

Instead of using kingdoms only for claims and PvP, this plugin evolves them into living economic civilizations where kingdoms manage:

  • treasuries
  • banking systems
  • profession villagers
  • land ownership
  • taxes
  • controlled permissions
  • protected societies
  • economic progression

Designed for:

  • Kingdom SMPs
  • Civilization Servers
  • Medieval Roleplay
  • Geopolitical SMPs
  • Economy Servers
  • Survival Communities

Core Features

Kingdom Treasury Economy

Every kingdom functions as an economic state with its own treasury system.

Players can:

  • deposit money into kingdom banking systems
  • store currency safely
  • manage wealth through kingdom-controlled economies
  • participate in society-based progression

The economy is built around Serkcoin, an integer-based virtual currency system.


Serkcoin Currency System

KINGDOMECONOMY introduces:

  • wallet balances
  • secure bank storage
  • treasury balances
  • total wealth tracking
  • configurable economic behavior

Supports:

  • death wallet loss systems
  • economy balancing
  • server-wide medieval markets

PlaceholderAPI placeholders included:

%kingdomeconomy_serk%
%kingdomeconomy_bank%
%kingdomeconomy_total%
%kingdomeconomy_kingdom%
%kingdomeconomy_treasury%

Villager Profession System

Chief-Based Recruitment

Kings can create Chiefs using:

/ke villager chief

Chiefs act as recruitment hubs for kingdom workers and profession villagers.


Profession Villagers

Villagers are:

  • kingdom restricted
  • configurable
  • profession limited
  • economy integrated

Features:

  • profession ownership
  • stock limits
  • shortages
  • supply mechanics
  • configurable item prices

Villagers only interact with members of the same kingdom to maintain kingdom exclusivity and balance.


Iron Golem Protection

Attacking Chiefs or protected kingdom villagers triggers defensive Iron Golems.

This creates:

  • realistic kingdom defense
  • anti-grief mechanics
  • protected economic infrastructure

Land Market System

KINGDOMECONOMY includes a chunk-based land economy integrated directly with KingdomsX claims.

Selling Land

Kings can:

  1. Select chunks using a Golden Hoe
  2. Put land for sale using:
/ke land sell <price>

Buying Land

Players can purchase land using:

/ke land buy

Payments automatically transfer into the kingdom treasury.


Safe Chunk Ownership

The system is:

  • claim-aware
  • kingdom protected
  • economy integrated
  • chunk aligned

Perfect for:

  • town expansion
  • property markets
  • civilization roleplay
  • player-driven economies

Kingdom Permission System

KINGDOMECONOMY extends KingdomsX permission handling with temporary access systems.

Commands:

/ke allow build <player>
/ke allow break <player>
/ke allow use <player>

This allows kingdoms to:

  • create diplomatic access
  • allow temporary workers
  • grant construction permissions
  • manage visitors safely

Banking System

Players can securely manage money using:

/ke bank deposit <amount>
/ke bank withdraw <amount>

The banking system supports:

  • secure balance storage
  • medieval roleplay economies
  • treasury integration
  • configurable economic balancing

Supply System

Economies can be expanded using:

/ke job supply <material> <amount>

This enables:

  • profession supply chains
  • market restocking
  • controlled resource economies
  • realistic production systems

Configuration

Most gameplay systems are configurable.

Supported configuration includes:

  • taxes
  • GUI labels
  • item prices
  • interest systems
  • shortages
  • profession ownership
  • land prices
  • economy balancing
  • stock limits
  • messages

Database Support

Supported storage systems:

  • SQLite
  • MySQL

SQLite works by default.
MySQL can be enabled through config.yml.


Compatibility

Supported Platforms

  • PaperMC 1.21.8+
  • Java 21

Dependencies

Required:

Optional:


Commands

/ke
/ke reload
/ke villager chief

/ke allow build <player>
/ke allow break <player>
/ke allow use <player>

/ke land sell [price]
/ke land buy

/ke bank deposit <amount>
/ke bank withdraw <amount>

/ke job supply <material> <amount>

/serk

Installation

  1. Install KingdomsX
  2. Download KINGDOMECONOMY
  3. Place the plugin inside your /plugins folder
  4. Start the server
  5. Configure files as needed
  6. Restart the server

Why KINGDOMECONOMY?

Most economy plugins focus only on money.

KINGDOMECONOMY focuses on:

  • societies
  • civilizations
  • kingdom progression
  • protected economies
  • realistic medieval systems
  • territory ownership
  • multiplayer interaction

This creates a deeper survival experience where kingdoms feel alive instead of being simple claim systems.


Notes

The KingdomsX integration uses a reflection-backed hook system for improved compatibility across multiple KingdomsX builds and API changes.


Future Expansion Potential

KINGDOMECONOMY is designed to support future systems such as:

  • kingdom taxes
  • advanced trading
  • war economies
  • kingdom salaries
  • NPC guards
  • dynamic inflation
  • bounty systems
  • advanced markets
  • civilization events

Support

If you encounter bugs, balancing issues, or compatibility problems, please report them through the project support page.

  • Discord
    Feedback and suggestions are always welcome.