JustRPChat
PluginLicenseRef-All-Rights-Reserved

JustRPChat

/try /do /me commands are simply better

162
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5
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1 years ago
Updated
📦
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📖About JustRPChat

Description

JustRPChat is a Minecraft server plugin that adds the ability to use various chat commands to create a role-playing game atmosphere. It allows players to describe their actions, events and attempts using the /do, /me and /try commands and send these messages locally or globally depending on the chat radius. The plugin has flexible configuration via a configuration file, which allows server administrators to configure message format, chat radius and other parameters. The ability to reload the configuration using the /justrpchat reload command makes it a convenient tool for customizing the gameplay on the server.

Permissions and commands

  • /do (justrpchat.do) - This command is used to describe third-person situations or actions that are not directly visible in the game.
  • /me (justrpchat.me) - This command is used to describe your character's actions, adding them to the context of the role-playing game.
  • /try (justrpchat.try) - This command is used to resolve disputes with a 50/50 success rate.
  • /gdo (justrpchat.gdo) - This is the /do command, but the message is sent not to the radius, but to the entire server.
  • /gme (justrpchat.gme) - This is the /me command, but the message is sent not to the radius, but to the entire server.
  • /gtry (justrpchat.gtry) - This is the /try command, but the message is sent not to the radius, but to the entire server.

Config

chat_radius: 50

message_config:
  do: "&7{player} {message}"
  usagedo: "&cUsage: /do <action>"

  try: "&7{player} {message} {result}"
  usagetry: "&cUsage: /try <action>"

  me: "&7{player} {message}"
  usageme: "&cUsage: /me <action>"

  gdo: "&7{player} {message}"
  usagegdo: "&cUsage: /usagegdo <action>"

  gtry: "&7{player} {message} {result}"
  usagegtry: "&cUsage: /usagegtry <action>"

  gme: "&7{player} {message}"
  usagegme: "&cUsage: /usagegme <action>"

try_config:
  success_message: "&a(Successful)"
  failure_message: "&c(Failed)"

reload_message: "&aPlugin configuration reloaded successfully!"