
World generation plugin for "RaysGrid" -style grid-world generation!

Meet the "RaysGrid" experience: A normal minecraft world, but with 99% of its blocks removed.
A modified version of the oh-so-popular Sky-Grid, but unlike Sky-Grid, the blocks generated are the same as those in a typical Minecraft world.
Everything that's possible in a normal Minecraft world, is also possible here!
Bukkit.yml:worlds:
world:
generator: JapsuGrid
world_nether:
generator: JapsuGrid
world_the_end:
generator: JapsuGrid
Note: If the lines above are missing from your Bukkit.yml, just add them!
# When to generate the grid.
# BEFORE_DECORATIONS: Faster, but leaves all decorations (structures, trees, etc) intact.
# AFTER_DECORATIONS: Slower, but decimates everything except blocks defined in "NonReplaceableBlocks" (below).
GenerationMode: AFTER_DECORATIONS
# Amount of empty space between each block.
# Valid range [1, 7].
BlockSpacing: 3
# Whether to skip all bedrock generation.
RemoveAllBedrock: true
# Whether to TEMPORARILY disable water flow and block gravity in newly generated chunks.
# Reduces lag by not allowing liquids to flow when the chunk is loaded.
DisableEventsInNewChunks: true
# Blocks that never get removed by the generator.
NonReplaceableBlocks:
- END_PORTAL_FRAME
# - SPAWNER
# - CHEST
With AFTER_DECORATIONS config value.
With BEFORE_DECORATIONS config value.
With AFTER_DECORATIONS config value.
With BEFORE_DECORATIONS config value.

Feel free to submit any PRs :)