One infected hunter starts the chase. Every speedrunner death creates a new hunter. Your only objective: kill the Ender Dragon before everyone is infected.
One infected hunter at the start. Every speedrunner death converts them to the infected team. Beat the Ender Dragon before the infection spreads across your entire server.
In standard manhunt, teams stay the same size throughout the game. In Infected Manhunt, the hunter team grows with every speedrunner death, creating natural escalation:
This creates a natural difficulty curve perfect for content creation and competitive events.
🦠 Infection Spreads on DeathAny speedrunner death—PvP, mobs, fall damage, lava—permanently converts them to the infected team. Once infected, players stay infected. |
📈 Natural Difficulty ScalingGames start balanced and become progressively harder as more players join the infected team. Creates organic tension throughout the match. |
🧭 Automatic Tracking CompassEvery infected player receives an auto-updating compass that tracks the nearest speedrunner. No setup or commands required. |
🏆 Clear Win ConditionsSpeedrunners win by killing the Ender Dragon. Infected win by eliminating all speedrunners. Simple and unambiguous. |
⚡ Quick SetupInstall the plugin, run/infected start, and you're ready to play. Advanced configuration options available if needed.
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🎥 Content-Friendly FormatBased on the viral Infected Manhunt format. Games typically last 15-30 minutes with natural story progression. |
1. Server starts with 5 players total
├─ 1 Player selected as INFECTED (random or manual)
└─ 4 Players start as SPEEDRUNNERS
2. Speedrunners race to beat the game
└─ Infected hunt with tracking compass
3. First speedrunner dies to infected player
├─ They respawn instantly
├─ They're now INFECTED (2 hunters, 3 runners)
└─ They receive tracking compass automatically
4. Pattern repeats...
├─ 3 infected vs 2 runners
├─ 4 infected vs 1 runner (the clutch moment)
└─ Game ends when:
├─ Ender Dragon dies (runners WIN)
└─ Last runner dies (infected WIN)
When you start as infected:
When you die as a speedrunner:
| Feature | Standard Manhunt | Infected Manhunt |
|---|---|---|
| Team sizes change during game | ❌ | ✅ |
| Deaths have lasting impact | ⚠️ | ✅ |
| Difficulty increases over time | ❌ | ✅ |
| Betrayal mechanic | ❌ | ✅ |
| Automatic tracking compass | ✅ | ✅ |
| Works on vanilla servers | ✅ | ✅ |
Infected Manhunt works well for video content:
This format has generated millions of views across Sapnap, Dream SMP members, and indie creators.
| Command | Description | Permission |
|---|---|---|
/infected start |
Begin a new Infected Manhunt round | infected.admin |
/infected stop |
Force-end the current game | infected.admin |
/infected setinfected <player> |
Manually infect a specific player | infected.admin |
/infected setrunner <player> |
Convert infected back to runner (admin override) | infected.admin |
/infected status |
Check current team counts and game state | infected.play |
/infected reload |
Reload config without restart | infected.admin |
infected.admin # Full control (start, stop, force teams)
infected.play # Join and participate in games
Default setup: Ops get infected.admin, all players get infected.play
# Core Game Settings
game:
# How to pick the first infected
initial_infected_selection: RANDOM # RANDOM or MANUAL
# Minimum players needed to start
min_players: 2
# Auto-start when enough players join
auto_start: false
# Countdown before game begins (seconds)
start_countdown: 10
# Compass Behavior
compass:
# Auto-update or require right-click
auto_update: true
# How often compass updates (ticks)
update_interval: 40 # 2 seconds
# Track nearest or specific target
tracking_mode: NEAREST # NEAREST or LOCKED
# Max tracking range (0 = unlimited)
max_range: 0
# Death & Infection Rules
infection:
# Types of death that cause infection
infect_on_pvp: true
infect_on_mob: true
infect_on_fall: true
infect_on_lava: true
infect_on_void: true
infect_on_explosion: true
# Respawn settings for newly infected
instant_respawn: true
spawn_at_death_location: false
# Give infected players effects on conversion
infected_effects:
- SPEED:1:999999 # Permanent Speed I
- NIGHT_VISION:1:999999
# Win Conditions
win_conditions:
# What counts as a speedrunner victory
dragon_death: true
# What counts as an infected victory
all_runners_infected: true
# End game immediately or allow cleanup
instant_end: false
# Messaging & Titles
messages:
# Broadcast when someone gets infected
announce_infection: true
infection_message: "&c{player} has been INFECTED!"
# Title screen for newly infected
show_infection_title: true
infection_title: "&4&lINFECTED"
infection_subtitle: "&cYou are now hunting your former team"
# Team count updates
show_team_counts: true
team_count_interval: 60 # Every 60 seconds
# Performance & Compatibility
performance:
# Async compass updates for better TPS
async_tracking: true
# Limit simultaneous tracking calculations
max_concurrent_updates: 50
# Advanced Features
advanced:
# Allow spectators to watch after game ends
spectator_mode: true
# Prevent runners from attacking infected
runners_can_damage_infected: false
# Infected can damage each other (friendly fire)
infected_friendly_fire: false
# Save game stats to database
save_statistics: true
compass:
update_interval: 10 # Update every 0.5s
infected_effects:
- SPEED:2:999999 # Speed II
- JUMP_BOOST:1:999999
infection:
infect_on_mob: true
infect_on_fall: true
infect_on_lava: true
# Even accidental deaths spread the virus
win_conditions:
instant_end: true # Game ends the second last runner dies
messages:
announce_infection: true
show_infection_title: true
show_team_counts: true
team_count_interval: 30 # Frequent updates for chat
advanced:
spectator_mode: true # Let dead players watch the finale
| Platform | Status |
|---|---|
| Paper 1.21+ | ✅ Fully Supported & Recommended |
| Spigot 1.21+ | ✅ Supported |
| Purpur 1.21+ | ✅ Supported |
| Bukkit 1.21+ | ✅ Supported |
None. Just drop it in your plugins folder.
| Feature | Standard Manhunt | Infected Manhunt |
|---|---|---|
| Hunter count changes over time | ❌ | ✅ |
| Deaths have permanent consequences | ❌ | ✅ |
| Late-game intensity increases | ❌ | ✅ |
| Natural content story arc | ❌ | ✅ |
| Speedrunner betrayal mechanic | ❌ | ✅ |
| Zero-config setup | ⚠️ | ✅ |
| Built-in tracking compass | ✅ | ✅ |
Infected Manhunt isn't just different. It's what manhunt should have been from the start.
✅ Current Features
⏳ Planned Updates
Want a feature? Open an issue and let us know.
Found a bug? Have a suggestion? Want to request a feature?
Response time: Usually within 24 hours.
Just make great content and have fun.