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HeadPets
PluginMIT

HeadPets

The plugin adds pets in the form of flying heads that follow the player.

6
Downloads
1
Followers
2 months ago
Updated
📦
2
Versions
decorationgame-mechanicsmobspaperpurpurspigot
Download Latestv1.0.1View on Modrinth

📖About HeadPets

HeadPets

This plugin adds pets as floating player heads (invisible ArmorStand + Player Head), with a GUI menu, tabs, pagination, particles and passive effects.

OnePlayerBarPreview

Features

  • /pets opens the menu.
  • Tabs:
    • All pets — shows every pet, including locked ones (if enabled in config).
    • My pets — shows only pets the player has permission for.
  • Pages:
    • Navigation arrows at the bottom switch pages.
  • Pet activation:
    • Left click a pet — activate/deactivate (pet floats near the player and follows them).
    • Multiple pets can be active at once (limit is pets-settings.max-active-per-player).
  • Particles:
    • Particles button — selects the player’s global particle type (LMB next, RMB previous).
    • Shift+LMB on Particles — enable/disable particles (if particles.allow-player-disable is enabled).
    • If particles.per-pet-selection is enabled, you can select particles per pet:
      • RMB on a pet — next particle
      • Shift+RMB on a pet — previous particle
    • Particles can be visible for everyone or only for the owner (config).
  • Passive effects:
    • Each pet can apply potion effects while it is active (config).
  • Languages:
    • Russian and English (lang/ru.yml, lang/en.yml)
    • settings.language.mode: auto selects language by player locale (ru => Russian, otherwise English).

Commands & permissions

  • /pets — open menu
    • permission: pats.pets.open (default: true)
  • /pets reload or /petsreload — reload config/lang/pets (no server restart)
    • permission: pats.pets.reload (default: op)
  • /pets add ... or /petadd ... — add a pet to config.yml
    • permission: pats.pets.admin (default: op)
  • /pets remove <id> or /petremove <id> — remove a pet from config.yml
    • permission: pats.pets.admin (default: op)

Access to a specific pet is controlled via the pet’s permission in config.yml (for example: pats.pets.head.118).

Command examples

Add a pet (one name will be used for both RU/EN):

/petadd head_test eyJ0ZXh0dXJlcyI6... Donkey_Kong

Add a pet (different names for RU/EN):

/petadd head_test eyJ0ZXh0dXJlcyI6... Донки_Конг Donkey_Kong

Remove a pet:

/petremove head_test

Config

Main config.yml sections:

  • settings.language — language settings (auto / fixed).
  • menu.show-locked-in-all — show locked pets in “All pets” tab.
  • menu.gui.* — GUI settings (size, button slots, materials, pets grid area).
  • follow.* — follow distances/speeds.
  • particles.* — particles settings (visibility, frequency, y-offset, options list).
  • effects.* — passive effects timing settings.
  • pets: — pets list (add your own pets here).

Colors (HEX)

You can use color codes in many strings (pet names, messages, lore):

  • Legacy: &a, &c, &7, etc.
  • HEX: &#ff00ff (example: &#ff00ffDonkey Kong)

Pet example

pets:
  - id: head_118
    # permission is optional (default: pats.pets.<id>)
    permission: pats.pets.head.118
    display:
      ru: "Донки Конг"
      en: "Donkey Kong"
    head:
      # profile-id is optional
      profile-name: "mcheads-118"
      textures: "BASE64_TEXTURES_HERE"
    effects:
      - type: SPEED
        amplifier: 0
      # shorthand:
      - "JUMP_BOOST:0"

Notes

  • Player particle choice and language override are stored in plugins/PatsPets/data.yml.
  • Active pets are stored in plugins/PatsPets/data.yml and restored when the player rejoins.
  • By default, effects are removed when a pet is deactivated (effects.remove-on-deactivate: true). If disabled, effects will simply expire based on effects.duration-ticks.

👥 Team & Contributors

Jorget
JorgetOwner

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
paperpurpurspigot
Minecraft Versions
1.211.21.11.21.21.21.31.21.41.21.51.21.61.21.7+4 more

🔗 Links

Modrinth Page