
GuestMode locks new players in a visitor state, preventing any kind of griefing, duping or damage to your SMP.

Version support:
1.20.x - 1.21.x
Important notice
This plugin requires a Permission plugin + WorldGuard (and subsequently WorldEdit oder FaWe) to be installed!

GuestMode replaces the normal whitelist system with a unique and modern system. Players are allowed to join your server, explore the spawn or any region you define - but cannot cause any damage to the server. Managing new players is as simple as having them request access, then approving it via the ingame GUI.

and best of all? Its completely FREE!









USER:
/guestmode request -> Request full access to the server
ADMIN:
/guestmode review -> Check and review pending requests
/guestmode editor -> Open the editor, allowing the re-enable GuestMode for anyone on the fly.
/guestmode reload -> Reload all config files
/guestmode approve {name} -> Whitelist a player (i.e. via Console or through other plugins)
How does this work? (PERMISSIONS)
Any player with permission guestmode.enabled will be locked from interacting with the server entirely.
Any player with permission guestmode.editor will have access to approve, review and edit guestmode.

Install the plugin (+ dependencies) & start the server
Whitelist yourself via console (/guestmode approve yourName)
Define a region with WorldGuard you want to confine players to (i.e. parts of the spawn or the entire default world) (OPTIONAL)
Find a spot that acts like a seperate "GuestMode-Spawn" (Fallback spot). Copy its coordinates into the config under "Fallback"
Enter the details of the region limitations in the config.yml (OPTIONAL)
Execute /guestmode reload
DONE
From now on, anyone that Joins the server will automatically be considered in GuestMode until you approve their access!
