The ultimate token-based booster system. Create custom speed, movement, and gameplay buffs for your players.
EzBoost is a modern, production-ready boosts plugin for Spigot / Paper / Bukkit 1.7–1.21.*. It delivers configurable potion effects with GUI activation, cooldown management, optional Vault costs, world-based restrictions, boost tokens, and advanced region-based overrides with WorldGuard support. It is a renewed take on RedBull.


/ezboost give. Players redeem tokens by right-clicking them to activate the boost./ezboost reload.
| Command | Description | Permission |
|---|---|---|
/boost |
Open the boosts GUI or show usage. | ezboost.use |
/boost <boostKey> |
Activate a boost directly. | ezboost.use + boost permission |
/ezboost create |
Open the admin GUI to create boosts. | ezboost.admin |
/ezboost reload |
Reload configuration and messages. | ezboost.reload |
/ezboost give <player> <boostKey> [amount] |
Give boost token items. Players redeem by right-clicking. | ezboost.give |
ezboost.use — Use boosts (/boost).ezboost.admin — Access admin commands.ezboost.reload — Reload configuration.ezboost.give — Give boost tokens.ezboost.cooldown.bypass — Bypass boost cooldowns.ezboost.boost.<key> — Per-boost permissions (example: ezboost.boost.speed).EzBoost.jar in your server’s plugins/ folder.config.yml, messages.yml, and data.yml./ezboost create to open the admin GUI and create boosts.plugins/EzBoost/boosts.yml, gui.yml, and related config files./boost to open the GUI or /boost <boostKey> for instant activation./ezboost give <player> <boostKey> [amount] to give boost tokens. Players redeem tokens by right-clicking them.ezboost.boost.speed) to control access.boosts.yml with effects, duration, cooldown, cost, and permissions. See docs/boosts.md for a full reference.commands.enable, commands.disable, or commands.toggle per boost to run console commands when boosts turn on/off (supports {player}, {displayname}, and {boost} placeholders).gui.yml.limits.yml.worlds.allow-list / worlds.deny-list to control where boosts apply in worlds.yml.boosts.yml to define per-world or per-region settings. If WorldGuard is installed, region overrides are applied automatically using region IDs.settings.yml.economy.enabled and economy.vault in economy.yml.boosts.yml to customize boost behavior per region.