
EvolveSkeleton
This is a Minecraft plugin based on Spigot/Paper, which implements a mechanism similar to the Evolved Skeletons in Clash Royale. Currently compatible with: Minecraft 1.20.5+ (It is recommended that the server use Paper/Spigot 1.20.5 or higher).
📖About EvolveSkeleton
PS: Plugin's in-game info is in Chinese, feel free to translate them :)
EvolveSkeleton Plugin
Introduction
This is a Minecraft plugin based on Spigot/Paper that implements a mechanism similar to the Evolved Skeletons in Clash Royale. Currently compatible with: Minecraft 1.20.5+ (It is recommended that the server use Paper/Spigot 1.20.5 or higher)
Features
Duplication Ability: Each time an evolved skeleton successfully attacks a player, a new evolved skeleton will be spawned at the original location.
Melee Attack: Uses melee attacks with damage equal to 1/2 of a normal zombie (approximately 1.5 points).
Target Selection: By default, only attacks players; when Crazy Mode is enabled in the configuration file, it will attack mobs instead.
Sunlight Immunity: Does not burn during the day.
Fear of Wolves: Will avoid wolves, and wolves will also actively attack evolved skeletons.
Unique Appearance: Wears a blue leather cap and displays a custom name.
Supports spawning via spawn eggs or automatic evolution triggers (configurable).
Commands
/evolveskeleton [amount] / reloadDescription: Obtain evolved skeleton spawn eggs (default amount: 1) or reload and apply plugin configurations.
Usage Examples:
/evolveskeleton,/evolveskeleton 16,/evolveskeleton reloadPermission:
evolveskeleton.main
/autospawn <on|off>Description: Enable or disable evolved round evolution (automatically spawns an evolved skeleton when a player kills normal skeletons a configured number of times).
Permission:
evolveskeleton.autospawn
/killevolveskeletonDescription: Clear all evolved skeletons in the current world.
Permission:
evolveskeleton.kill
Permission Nodes
evolveskeleton.autospawn— Use the automatic spawn toggle (Default: OP)evolveskeleton.kill— Clear evolved skeletons (Default: OP)evolveskeleton.main— Obtain evolved skeleton spawn eggs and reload the configuration file (Default: OP)
Configuration (config.yml)
autoevolve_feature: Whether to enable automatic evolution (true/false)evolve_settings: Containsname(name),evolve_rounds(evolution rounds),evolve_skeleton_health(health value), etc.experimental.enable_crazy_mode: Enable Crazy Mode (changes target selection logic)
Default Configuration:
autoevolve_feature: true # Whether to enable the automatic evolution feature. true to enable, false to disable
evolve_settings:
name: "§bEvolved Skeleton" # Name of the evolved skeleton. Supports color codes
evolve_rounds: 2 # Number of evolution rounds. Must be an integer
evolve_skeleton_health: 1 # Health value is 1, equivalent to 0.5 hearts. Must be an integer
experimental:
enable_crazy_mode: false # Whether to enable Crazy Mode (evolved skeletons will join the player's side and attack all hostile mobs)
Installation
Ensure the server is running Spigot or Paper
1.20.5or higher.Place the downloaded JAR file into the server's
pluginsfolder (e.g.,plugins/EvolveSkeleton-1.4.jar).Restart the server or use a hot-reload tool.