
DeadCycle
DeadCycle is a hardcore day-night survival plugin for Paper/Spigot 1.21+, with unique kits, skill progression, zombie waves, mini-bosses, economy, base defense, and high replayability.
📖About DeadCycle
DeadCycle is a PvE survival experience built for Minecraft servers that want tense progression, meaningful class choice, and dynamic nights.
Core gameplay loop:
Day phase: prepare, repair base, choose tactics, upgrade your role.
Night phase: survive zombie waves, special infected, and escalating pressure.
Progression: level your kits, unlock skills, adapt to harder nights.
Main features:
Day/Night phase system with configurable timing.
Multiple kits with unique identity and unlockable skills.
Skill system with mana/cooldowns and item-based activation.
Base defense flow with repair and upgrade mechanics.
Zombie ecosystem with weighted special types:
runner, brute, screamer, necromancer, sapper.
Mini-boss encounters and late-game pressure.
Economy and reward loop for long sessions.
Designed for Paper/Spigot API 1.21+.
Included kits:
Fighter, Miner, Builder, Archer, Berserk, Gravitator
Duelist, Cloner, Summoner, Ping, Harpooner
Cyborg, Medic, Exorcist, Cursed
Useful commands:
/dc
/kit
/shop
/money
/repair
/base
/lobby
Permissions:
deadcycle.admin (default: op)
Server compatibility:
API: Bukkit/Spigot compatible
Recommended runtime: Paper 1.21.x
Plugin version: 0.9.0
Installation:
Stop server.
Put DeadCycle jar into plugins folder.
Start server once to generate config.
Configure base/settings in config.
Restart server.
Use /dc reload only for minor config refreshes.
Why DeadCycle:
Strong class fantasy per kit.
High replay value from wave diversity and role synergy.
Flexible balancing via config for both casual and hardcore servers.