DeadCycle
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DeadCycle

DeadCycle is a hardcore day-night survival plugin for Paper/Spigot 1.21+, with unique kits, skill progression, zombie waves, mini-bosses, economy, base defense, and high replayability.

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📖About DeadCycle

DeadCycle is a PvE survival experience built for Minecraft servers that want tense progression, meaningful class choice, and dynamic nights.

Core gameplay loop:

Day phase: prepare, repair base, choose tactics, upgrade your role.
Night phase: survive zombie waves, special infected, and escalating pressure.
Progression: level your kits, unlock skills, adapt to harder nights.

Main features:

Day/Night phase system with configurable timing.
Multiple kits with unique identity and unlockable skills.
Skill system with mana/cooldowns and item-based activation.
Base defense flow with repair and upgrade mechanics.
Zombie ecosystem with weighted special types:
     runner, brute, screamer, necromancer, sapper.
Mini-boss encounters and late-game pressure.
Economy and reward loop for long sessions.
Designed for Paper/Spigot API 1.21+.

Included kits:

Fighter, Miner, Builder, Archer, Berserk, Gravitator
Duelist, Cloner, Summoner, Ping, Harpooner
Cyborg, Medic, Exorcist, Cursed

Useful commands:

/dc
/kit
/shop
/money
/repair
/base
/lobby

Permissions:

deadcycle.admin (default: op)

Server compatibility:

API: Bukkit/Spigot compatible
Recommended runtime: Paper 1.21.x
Plugin version: 0.9.0

Installation:

Stop server.
Put DeadCycle jar into plugins folder.
Start server once to generate config.
Configure base/settings in config.
Restart server.
Use /dc reload only for minor config refreshes.

Why DeadCycle:

Strong class fantasy per kit.
High replay value from wave diversity and role synergy.
Flexible balancing via config for both casual and hardcore servers.