
A polished death chest plugin with timed loot phases, rich customization, and in-game admin controls.
The ultimate solution to protect player inventories on death
DeadChest automatically converts a player's dropped inventory into a secure chest at the exact location of death.
Each chest displays a hologram with the owner's name and a configurable countdown timer.
When the timer expires, the chest and its contents are permanently removed.
Fully customizable: define custom durations, create infinite chests, and choose between private (owner/admin only) or public access.
Documentation
Since version 4.5.0, DeadChest uses bStats to collect anonymous usage statistics to help improve the plugin.
| Command | Description | Permission |
|---|---|---|
/dc reload |
Reload the plugin | deadchest.admin |
/dc remove |
Remove all DeadChests of the current player | deadchest.remove.own |
/dc remove <player> |
Remove all DeadChests of a player | deadchest.remove.other |
/dc removeinfinite |
Remove all infinite chests | deadchest.admin |
/dc removeall |
Remove all DeadChests | deadchest.admin |
/dc list |
List all DeadChests of the current player | deadchest.list.own |
/dc list all |
List all DeadChests | deadchest.list.other |
/dc list <player> |
List all DeadChests of a player | deadchest.list.other |
/dc giveBack <player> |
Return the oldest DeadChest inventory to a player | deadchest.giveBack |
/dc ignore |
Open the ignore list inventory to add ignored items | deadchest.admin |
deadchest.generate — Allow a player to generate DeadChestsdeadchest.chestPass — Allow a player to access all DeadChestsdeadchest.infinityChest — Allow a player to have an infinite chest
/plugins folderThe plugin will automatically generate its configuration files inside:
/plugins/DeadChest/
config.yml
Main configuration file.
Use this file to customize plugin settings and behavior.
locale.yml
Language file (English by default).
You can edit this file to translate messages into your preferred language.
deadchest.logContains a detailed log of all DeadChest events.
Please read the FAQ if you have any trouble.
If you find an issue, please report it on
GitHub
or
Discord.