
Bridge commands between Velocity and Paper servers using scripts. This helps to execute commands global across all your servers.
Bridge commands between your Velocity proxy and backend servers. Define commands once, execute them anywhere across your network.
You write YAML scripts that define commands. Those commands can run on Velocity, on backends, or both — in any direction. A player runs /lobby on a backend, the proxy picks it up. An admin runs /alert on Velocity, every backend executes it.
Communication happens over WebSocket. No plugin messaging, no player-online requirements. Commands go through instantly.
Vanilla proxy setups don't let you coordinate commands across servers. You end up with per-server plugins doing the same thing, or hacky workarounds with plugin channels that break when no players are online.
CommandBridge gives you one script system that handles both sides. Write a YAML file, define what happens where, and it just works.
v3 is a complete rewrite from the ground up.
/cb, /cbc) with reload, connection management, and diagnosticsDocumentation has been fully rewritten too → cb.objz.dev
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