PluginMIT
ChunkAnchor
Keep chunks loaded when players are online - perfect for farms and redstone contraptions
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3 months ago
Updated
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📖About ChunkAnchor
ChunkAnchor
Keep your automated farms and redstone contraptions running! ChunkAnchor force-loads chunks, ensuring your builds continue working even when you're far away.
Features
- Simple Commands - Create named anchors with
/chunkanchor add <name> - Per-Player Namespaces - Each player manages their own anchors
- Configurable Area - Default loads 7x7 chunks (49 chunks) per anchor
- Visual Boundaries - See exactly which chunks are loaded with
/chunkanchor show <name> - Load Modes - Choose between ALWAYS (24/7) or PLAYER_ONLINE loading per anchor
- Enable/Disable - Temporarily disable anchors without deleting them
- Persistent Storage - Anchors survive server restarts
Commands
| Command | Description |
|---|---|
/chunkanchor add <name> |
Create anchor at your location |
/chunkanchor remove <name> |
Remove an anchor |
/chunkanchor list |
List all your anchors with status |
/chunkanchor show <name> |
Visualize anchor boundaries |
/chunkanchor mode <name> <mode> |
Set load mode (DEFAULT/ALWAYS/PLAYER_ONLINE) |
/chunkanchor enable <name> |
Enable a disabled anchor |
/chunkanchor disable <name> |
Disable an anchor |
Alias: /ca
Load Modes
| Mode | Description |
|---|---|
DEFAULT |
Uses server's default from config |
ALWAYS |
Chunks stay loaded 24/7, even with no players online |
PLAYER_ONLINE |
Chunks only load when at least one player is online |
Configuration
# Maximum anchors per player
default-limit: 3
# Chunk radius (3 = 7x7 chunks)
chunk-radius: 3
# Visualization duration in seconds
show-duration: 30
# Default load mode (ALWAYS or PLAYER_ONLINE)
default-load-mode: PLAYER_ONLINE
Permission
chunkanchor.use- Access to all commands (default: op)
Requirements
- Paper 1.21.4+
- Java 21+