
An actively maintained, support given, and addon supported fork of Brewery with tons of extras
This Plugin works with Spigot, Paper, and Folia 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, ... 1.8.x.
The somewhat difficult brewing process rewards you with a diversity of Potions, which, through their effects, create a drunkeness that has never existed in Minecraft before.
Learn the art of brewing through fermenting, distilling and barrel aging on your Minecraft server. Experience how from spring water and wheat, through hard work, a cool beer is created. Distill high-proof liquor, which gets that unique taste after some aging in oak barrels.
Celebrate the biggest feasts you can imagine and always keep the cheerful atmosphere. Fill the taverns with laughter and loud music, while the drunkards scuffle on the streets.
After installing you may simply start brewing, by fermenting ingredients, distilling and aging the ingredients. Check the Wiki for detailled informations about the process of brewing.
To also take advantage of the more advanced features, you may want to have a look at the config, where you can create your own recipes and even alter the word replacements in chat when a player is drunk. By default there are some basic recipes, that also show what settings you can utilize. There are plenty more possibilities to create own recipes such as other Liquors, Special Drinks, etc. You may want to look around on the internet about how the Drinks are made, or create fantasy recipes with funny effects and ingredients.
Most of the good Drinks should be kept secret or have just vague descriptions on how to brew them. That allows players to try around on specific ingredients, so that only certain brewers master the creation of a high quality drinks.
When it comes to drinking, it is nice to define Wakeup Points. These are places in the World where players "wake up" when they log off for a period of time while drunk. These places may be anything like high on a tree, inside a cave, on towers, on small islands or in astonishing buildings.
For best results the places should be distributed over a big area, as the algorithm favors a place near the players current position.