
Powerful Velocity Proxy Plugin designed to enhance server management and player experience
BetterEnhancedVelocity is a powerful Velocity plugin designed to significantly improve your server experience. This project
has undergone a comprehensive optimization and feature enhancement process, migrating to modern Kotlin practices and
introducing new, highly requested functionalities.
With BetterEnhancedVelocity, you gain access to a suite of versatile commands and features tailored for efficient server
management:
/glist: View a list of players across all connected servers./find: Locate a specific player and their current server./ping: Check server latency for yourself or other players./send: Transfer individual players to a specified server./alert: Broadcast messages across the proxy./kickall: Kick all players from a server or the entire proxy.These commands and features are designed to be highly configurable and integrate smoothly into your Velocity setup.
This version of BetterEnhancedVelocity brings significant enhancements:
Ping, Send, and Move commands, respecting the SEE_VANISHED/move): A powerful new command to transfer players efficiently. Supports moving individualserver:<server_name>), or all players on the proxy (all) to astartup_commands in settings.yml) allows administrators tovelocity-api, bstats-velocity, adventure-text-minimessage,commons-io, have been updated to their latest versions for improved performance, security, and compatibilityThis project, "BetterEnhancedVelocity", is a continuation and enhancement of the original "EnhancedVelocity" plugin.
Special thanks and credit to Syrent for the original development of EnhancedVelocity.
Compilation requires JDK 8 and up.
To compile the plugin, run ./gradlew build from the terminal.
Once the plugin compiles, grab the jar from /bin folder.
The precompiled JAR can be downloaded for free from:
This project is now maintained by Lenvx. All contributions, including bug fixes and new features, are welcome via pull requests on GitHub. If you encounter any issues, please open an issue on the GitHub repository.
Make detailed high-quality bug reports. The difference between a bug getting fixed in 1 week vs 1 hour is in quality
of the report (typically providing correct steps to reproduce that actually work).