
A plugin for Spigot servers that implements randomly generated basic quests with rewards for players.
Randomly generated basic quests with rewards for players.
No initial configuration needed!
I would be very happy about any feedback, recommendations and new ideas. Reviews are very much appreciated!
Every player receives an initial number of quests (default: 3).
You can view your active quests by using /quests list or /quests list rewards.
When a player completes a quest, the reward can be received by clicking the reward button in the chat or by using /quests reward.
As soon as a quest's reward has been collected, the quest disappears from the list, and a newly generated quest will be added.
By default, a player is allowed to skip one quest every 24h by using /quests skip.
Some quests require the player to complete an advancement before they can be generated. Quests in the nether, for example, require the player to have completed the "Diamonds!" advancement.
Also, newly generated quests will increase in their quantities proportional to the players' playtime on the server: While a new player might receive a quest like "Mine 32 Iron Ore" a player with lots of playtime on the server would rather receive a quest like this "Mine 512 Iron Ore".
This feature can be precisely adjusted in the config.yml or be turned off entirely.
Some quests are incredibly rare but promise very high rewards once completed. Each quest is assigned a number of stars (⭐) based on its difficulty. Collect stars by completing quests and compete with others on the leaderboard which can be viewed using /quests leaderboard.
Quests are randomly generated in Basic Quests.
Currently available quest types along with some examples are listed below:
Quest ideas I am thinking about implementing in the future:
Possible Rewards are either Items, Money or XP. You can enable or disable each of these reward types in the config.yml.
By default, only item-rewards are enabled. In order to use money-rewards you need to have an economy plugin connected via Vault.
If multiple reward types are enabled one will be chosen at random when a new quest is generated - at least one reward type must be enabled or BasicQuests will not work.
The value of a reward is proportional to the value of the quest and is multiplied by the reward-factor which can also be adjusted in the config.yml.
The value of a given quest is determined by a number of factors along its generation process.
While money and xp-rewards are self-explanatory I'll list some examples for item-rewards below:
BasicQuest allows admins to fine-tune the quest generation on their servers using a bunch of yaml files in the quest_generation directory.
This allows for:
For further information about how to fine tune the generation process check out the readme file at plugins/BasicQuests/quest_generation/README.md
You now know what type of Quests and Rewards are available.
Here are some examples of randomly generated Quests along with their Rewards.
Remember that there are a lot of possibilities to tweak the Quest and Reward generation in the config.yml and in the quest_generation files.
quantity-factor of 3.0 instead of 1.0BasicQuests supports the following placeholders:
%bquests% A (multiline) list of the players quests (same output as /quests list)%bquests_detail% A (multiline) list of the players quests and rewards (same output as /quests list reward)%bquests_count% The amount of quests the player has%bquests_completed% The amount of quests the player has completed%bquests_top_<index>% The leaderboard of players with most completed quests (line by line)%bquests_<index>% The players quest at the given index%bquests_<index>_title% The title of the players quest at the given index%bquests_<index>_progress% The progress of the players quest at the given index: "1/16" or "Completed!"%bquests_<index>_left% The amount left of the players quest at the given index: "15 left"%bquests_<index>_<linenumber>% The title of a given quest split into 4 lines that fit on a sign. (linenumber can be 1 - 4, Check the example below)%bquests_<index>_reward_<linenumber>% The reward of a given quest split into 2 lines. Handy for Scoreboards. (linenumber can be 1 - 2, Check the example below)
Scoreboard plugins like AnimatedScoreboard can be used to display quests on a custom scoreboard.
Two examples along with the used placeholders are shown below.
####Quests with rewards:
Quests:
%bquests_1%
%bquests_1_reward_1%
%bquests_1_reward_2%
%bquests_2%
%bquests_2_reward_1%
%bquests_2_reward_2%
%bquests_3%
%bquests_3_reward_1%
%bquests_3_reward_2%

####Quests next to other plugins:
Quests:
%bquests_1%
%bquests_2%
%bquests_3%
Jobs:
...

# This is the config file for BasicQuests.
# This config was generated for version 0.5
# You can delete this file to regenerate the default config on server reload.
# GENERAL
# amount of quests a player holds at a time
# recommended values: min = 3, max = 6
quest-amount: 3
# times a player is allowed to skip a quest. (resets every day)
skips-per-day: 1
# broadcasts a message to everyone if a player completes a quest
broadcast-on-quest-complete: true
# plays a sound when a quest has been completed (only for the player)
sound-on-quest-complete: true
# disable the inbuilt scoreboard (/quests scoreboard)
# should only be set to true if the scoreboard does not work correctly because of another plugin using it.
# quests can always be displayed on custom scoreboards using the PlaceholderAPI.
disable-scoreboard: false
# show the scoreboard per default for new players
show-scoreboard-per-default: true
# set the locale for the plugin.
# contact me if you would like to have your language supported. you might need to help with translations.
# available locales:
# en: English, de: German, es: Spanish, ru: Russian
locale: en
# whether new updates should be announced to admins and in the console.
# updating to the newest version is always recommended unless the new version is not compatible with your server.
check-for-updates: true
# save interval for player data in minutes
# the saving process can cause lag on large servers. Increase this parameter to make savings less frequent.
# recommended values: min = 10
save-interval: 10
# edit the following list to prevent quest progress in worlds with the given names.
# watch out to not mess up the list's format.
banned-worlds:
- world_creative
- world_without_quest_progress
# an alternative character the plugin should use to display stars earned by quests
# replaces the default character. should be a valid unicode character.
# uncomment the following line to enable alternative character.
# star-character: "*"
# QUEST GENERATION
# factor for the value of rewards
# recommended values: min = 0.5, max = 3.0
reward-factor: 1.0
# factor for the quantities in a quest - e.g., the numbers of zombies to kill
# recommended values: min = 0.5, max = 3.0
quantity-factor: 1.0
# Increase the quantities in quests according to a players play time.
increase-quantity-by-playtime: true
# factor when a player joins the game
start-factor: 0.4
# factor when a player reaches <max-amount-hours> hours of playtime
max-factor: 3.0
# hours of play time at which a player receives quests with max quantities
max-amount-hours: 100
# chance of duplicate quests [0.0 - 1.0]
# 0.0: no duplicate quests will appear (not recommended when quest-amount is above 4)
# 1.0: players active quests have no influence on the generation of new quests
duplicate-quest-chance: 0.3
# REWARDS
# choose what type of reward you would like to be generated for quests
# if multiple types are set to true new quests will have a reward type chosen randomly
# enable items as rewards
item-rewards: true
# enable xp as a reward
xp-rewards: false
# enable money as a reward (requires an economy plugin to be hooked up via Vault)
money-rewards: false
# ECONOMY
# factor for money rewards
# adjusts this to the value of money on your server.
money-factor: 1.0
basicquests.use.list:
default: true
description: Lets players view their quests
basicquests.use.scoreboard:
default: true
description: Lets players use the scoreboard to display quests
basicquests.use.reward:
default: true
description: Lets players receive their rewards
basicquests.use.skip:
default: true
description: Lets players skip a limited number of quests per day. Number can be configured in config.yml
basicquests.use.leaderboard:
default: true
description: Lets players view the leaderboard
basicquests.admin.list:
default: op
description: Lets players list quests of others
basicquests.admin.skip.unlimited:
default: op
description: Lets players skip unlimited quests
basicquests.admin.skip.others:
default: op
description: Lets players skip quests for other players
basicquests.admin.reset:
default: op
description: Lets players reset quests
basicquests.admin.reset.others:
default: op
description: Lets players reset quests for others
basicquests.admin.reset.global:
default: op
description: Lets players reset quests for all players at once
basicquests.admin.complete:
default: op
description: Lets players complete quests via command
basicquests.admin.complete.others:
default: op
description: Lets players complete quests for others true
basicquests.admin.update:
default: op
description: Lets players or the console to check for BasicQuests updates
basicquests.admin.reload:
default: op
description: Lets players use the reload command
Copyright (C) 2020-2024, Anton Stamme
BasicQuests is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BasicQuests is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BasicQuests. If not, see https://www.gnu.org/licenses/.