
PluginMIT
BandwidthSaver-PE
A server bandwidth throttling plugin based on PacketEvents. 一个基于 PacketEvents 的节省服务器带宽的插件。
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📖About BandwidthSaver-PE
BandwidthSaver-PE
Overview | 概述
BandwidthSaver-PE is a high-performance bandwidth throttling plugin built on the PacketEvents framework. Developed by the Mangocraft Code Team, it is a modernized fork of the legacy RIABandwidthSaver by Ghost-chu.
BandwidthSaver-PE 是一个基于 PacketEvents 的高性能节流插件。由 芒果方块的服务器开发制作组 基于 Ghost-chu 的旧版插件RIABandwidthSaver进行修改优化,旨在玩家处于 AFK 状态期间抑制不必要的数据包和区块发送,缓解服务器带宽压力。

(All text within images can be modified in config.yml. Feel free to translate or customize the content.图片内文字均可在config.yml中修改,可自行翻译或自定义内容)
Improvements | 改进点
- Modern Framework: Switched from ProtocolLib to PacketEvents for superior stability. (前置从 ProtocolLib 改为 PacketEvents,更稳定兼容)
- Refined Logic: Optimized filtering algorithms for higher precision. (优化过滤算法,更准确高效)
- Folia Support: Native compatibility with Folia. (增加对 Folia 服务器的支持)
- AFK Fishing Fix: Added detection and handling for AFK fishing machines. (增加对自动钓鱼机的检测和处理)
- Manual AFK Mode: Added
/afkcommand for manual AFK mode that persists regardless of player movement. (新增/afk命令,提供手动AFK模式,不受玩家移动影响)
[!IMPORTANT]
- Dependency: You must install PacketEvents for this plugin to function. (必须安装 PacketEvents 插件)
- Note on Stats: Traffic statistics represent uncompressed data. Actual billed bandwidth may differ due to server-side compression. (统计信息为未压缩流量,实际流量因服务器压缩配置会有所出入)
Features | 功能
1. Dynamic View Distance | 动态视距
- Lowers client-side view distance for AFK players without affecting server-side simulation distance.
- 降低 AFK 玩家的客户端视野距离,不影响服务器模拟距离,减少区块数据传输。
2. AFK Detection | AFK 检测机制
- Perspective-Based: Monitors camera rotation (Default: 300s). 基于视角移动检测(默认 300 秒)。
- Auto-Exit: Automatically restores traffic flow upon taking damage or using teleport commands (
/tp,/spawn,/home, etc.). 受到攻击或使用传送命令时自动退出 AFK 模式。 - Automation Friendly: Compatible with AFK pools and auto-clickers. 支持自动攻击和 AFK 池。
- Manual AFK Mode: Players can use
/afkcommand to enter manual AFK mode that persists regardless of player movement. Use/afkagain or rejoin the game to exit. 手动AFK模式:玩家可使用/afk命令进入手动AFK模式,不受玩家移动影响。再次使用/afk或重新加入游戏可退出。
3. Packet Filtering | 数据包过滤详情
- Cancelled (100% Suppression) | 取消发送:
- Animations, Block break, Sounds, Particles, Explosions, Time sync, Light updates, TAB list headers/footers, World events, Potion effects, Map data, etc.
- 动画、方块破坏、声音、粒子、爆炸、时间同步、光照更新、TAB 列表、世界事件、药水效果、地图数据等。
- Throttled (Reduced Rate) | 频率削减:
- 2% Pass Rate: Entity movement, Position, Velocity, Experience orbs. (实体移动/位置/速度、经验球)
- 5% Pass Rate: Entity metadata. (实体元数据)
- 20% Pass Rate: Head orientation. (实体头部朝向)
- Special Handling for AFK Fishing | 自动钓鱼机特殊处理:
- When a player holds a fishing rod, certain packets (sound effects, entity velocity/movement) are allowed to pass through to support fishing activities.
- 当玩家手持钓鱼竿时,某些数据包(声音效果、实体速度/移动)会被允许通过,以支持钓鱼活动。
Commands & Permissions | 命令与权限
| Command | Description |
|---|---|
/bandwidthsaver |
View bandwidth saving stats (查看流量节省统计) |
/bandwidthsaver unfiltered |
View raw consumption (查看实际消耗统计) |
/bandwidthsaver reload |
Reload configuration (重载配置) |
/afk |
Toggle manual AFK mode (切换手动AFK模式) |
| Permission | Description |
|---|---|
bandwidthsaver.bypass |
Bypass AFK detection (绕过 AFK 检测) |
bandwidthsaver.admin |
Access admin commands (管理员权限) |
Configuration | 配置文件
# Calculate all packets (required for /bandwidthsaver unfiltered)
calcAllPackets: true
# Dynamically modify player view distance when AFK
modifyPlayerViewDistance: false
# AFK threshold in seconds
afkPerspectiveThresholdSeconds: 300
# Enable console logging for filtering details
debug: false
message:
playerEcoEnable: '§a🍃 ECO 节能模式已启用,限制数据传输,可能会看着卡顿,实际正常,不会影响机器运行'
playerEcoDisable: '§8🍃 ECO 节能模式已停用,数据传输将恢复正常'
bossbar:
eco-enabled-title: "<green><bold>🍃 ECO 节能模式</bold> <gray>|</gray> <yellow>⬇ 已暂停高频数据传输</yellow> <gray>|</gray> <white>↔ 轻晃视角以恢复</white>"
eco-enabled-health: 1.0
eco-enabled-color: "YELLOW" # YELLOW, BLUE, RED, GREEN, PINK, WHITE, PURPLE, or ORANGE
eco-enabled-overlay: "PROGRESS" # PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, or NOTCHED_20