AuricNetwork - Network no proxy
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AuricNetwork - Network no proxy

A network without a proxy? A FREE network? YES! Enjoy a free network without a proxy and without a multiverse.

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📖About AuricNetwork - Network no proxy

🌟 AuricNetwork – Zero-Proxy Network System

A free network? No proxy? No multiple worlds overloading the server's RAM? Yes, it's possible with AuricNetwork.

AuricNetwork lets you build a Minecraft server network without any proxy (BungeeCord, Velocity). It uses Paper's native Player#transfer (1.21+).

⚠️ Requirement: On each target server, set accepts-transfers=true in server.properties.

Core Features

  • Direct server transfers – No single point of failure, lower latency.
  • Graphical server selector – Fully configurable chest GUI with placeholders %online_<server>% and %status_<server>%.
  • Rank-based welcome system – Title, subtitle, chat message, action bar, sound, fireworks and a damage-free lightning strike on join, all tied to numeric rank permissions.
  • Configurable hotbar – Give players custom items on join with click actions (transfer, command, open menu, sound, message...) and protection against dropping, moving, picking up or swapping them.
  • Named announcements – Broadcast a specific announcement on demand by its id, with per-id permissions and tab-completion.
  • Maintenance mode – Take any server out of rotation; transfer attempts are rejected with a message instead of failing silently.
  • Party system – Invite, accept, kick and disband; when the leader transfers servers, the whole party follows automatically.
  • Rescue server (fallback) – On graceful shutdown, all players are auto-transferred to a configured rescue server, with an optional fallback list. Console shows how many were moved.
  • Multi-lobby balancing/lobby picks a server from a list, either at random or always the one with the fewest players.
  • Join & respawn spawns – Set teleport locations for join and respawn events.
  • Live server status – Pulls real-time online players and online/offline/full status from api.mcsrvstat.us.
  • Network placeholders – Works with or without PlaceholderAPI, exposing online counts, server status, queue position and party info as %auricnetwork_*% / %an_*%.

Commands

  • /auricnetwork reload – Reload config. (auricnetwork.command.reload)
  • /auricnetwork status – List every server's live status. (auricnetwork.command.status)
  • /auricnetwork announce <id> – Broadcast a named announcement. (auricnetwork.command.announce or auricnetwork.command.announce.<id>)
  • /auricnetwork menu – Open server selector GUI. (auricnetwork.command.menu)
  • /auricnetwork setjoinspawn – Set join spawn at your location. (auricnetwork.command.setjoinspawn)
  • /auricnetwork setrespawnspawn – Set respawn spawn. (auricnetwork.command.setrespawnspawn)
  • /server <name> [player] – Transfer to another server, or send another player. (auricnetwork.command.server / auricnetwork.command.server-others)
  • /spawn [join|respawn] – Teleport to spawn. (auricnetwork.command.spawn)
  • /lobby or /hub – Go to lobby (supports random or least-players balancing). (auricnetwork.command.lobby)
  • /party <invite|accept|deny|leave|kick|list|disband> – Manage your party. (auricnetwork.command.party)

Every subcommand above also works directly under /auricnetwork (e.g. /auricnetwork server survival).

Permissions

  • auricnetwork.admin – Parent node for every administrative permission: reload, announce, status, set spawns, server-others.
  • auricnetwork.command.server / auricnetwork.command.server-others – Transfer yourself, or transfer other players.
  • auricnetwork.command.menu – Open the server selector GUI.
  • auricnetwork.command.spawn – Parent node for auricnetwork.command.spawn.join and auricnetwork.command.spawn.respawn.
  • auricnetwork.command.lobby – Use /lobby//hub.
  • auricnetwork.command.party – Parent node for invite, accept, deny, leave, kick, list and disband, each with its own individual permission.
  • auricnetwork.command.announce – Broadcast any announcement, or auricnetwork.command.announce.<id> for a single one.
  • auricnetwork.welcome.<number> – Unlocks the welcome rank with that exact numeric key in the config.
  • auricnetwork.queue.<number> – Queue priority; any number works, the highest one wins.

Every command permission is split as granularly as possible, so you can remove access to one specific feature without affecting the rest.

💡 You can use a database connected to each server to maintain, for example, ranges between servers.

💡 Since a proxy is not being used, the plugins must be installed on all servers; they will not be transferred between them.

Server Selector

🌐 My Socials (Spanish Content / Contenido en Español)