
Morph into a custom model, play emotes, and configure them to your liking.
Forget about conventional player models. With this plugin you can manage in a much more complete way the model each player has, the emotes they can perform, and many other things.
Models are registered directly from the server. Each one has different options to customize as much as possible:
The server takes care of sending models to clients automatically, without each player having to download anything manually.
The animation system is based on Bedrock Edition architecture:
Emotes bring your models to life. They are synchronized across all players on the server: if someone starts an emote, everyone else sees it at the exact moment.
The plugin can load Emotecraft animations (.emotecraft) and use them as emotes. However, compatibility is not 100% complete, so some animations may not play correctly.
Both models and emotes are automatically synchronized for every player that enters the field of view of someone with a custom model or playing an emote.
If you need integration with other plugins like PlaceholderAPI to detect a player's current model or emote, ConditionalEvents to assign models through actions, or others, feel free to ask.
This plugin works without issues on the server, but players need to have the Animorph mod installed on their client to visualize models and emotes.