
AltWorlds is a Minecraft plugin that lets players create and manage personal worlds with a GUI.
AltWorlds redefines personal world management. Forget about complex, heavy database systems. This is a professional, lightweight, and fully GUI-based plugin that allows every player to create, manage, and moderate their own "mini-universes" within your server.
From private Survival worlds to collaborative Creative plots, including Custom Templates. Everything is managed through an intuitive graphical interface, optimized for modern servers.
Your players don't need to memorize commands.
It's not just about "creating a world." It's about managing it.
OWNER, ADMIN, MEMBER, VISITOR.Built on a robust Lifecycle System:
/data/players/). Backup and transfer folders with ease.AltWorlds isn't just for players. As an admin, you can register "Server Worlds" (Lobbies, Spawns, RPG maps) so they appear in menus, have their own rules, and benefit from the optimized teleportation system.
The plugin is designed to be GUI-first, but includes powerful commands for power users.
altworlds.user)| Command | Description |
|---|---|
/aw or /aw menu |
Opens the Main Control Panel. |
/aw tp <world> |
Travel to one of your worlds or a public one. |
/aw lobby |
Return to the server Lobby. |
/aw invite <player> |
Invite a friend to your private world. |
/aw kick <player> |
Kick a player from your world. |
/aw ban <player> |
Ban (Temp/Perm) a player from your world. |
/aw sethome <world> |
Set your auto-join login world. |
/aw setborder <radius> |
Set a visual border for your world. |
/aw like |
Give a "Like" to the current world. |
altworlds.admin)| Command | Description |
|---|---|
/aw reload |
Reloads configuration and templates. |
/aw setlimit <user> <#> |
Changes the world limit for a specific player. |
/aw tp <player:world> |
Forced teleport to other players' worlds. |
| Shift+Click in GUI | Edit menu icons, regenerate other players' worlds, etc. |
.jar and place it in your /plugins folder.config.yml: General settings, limits, unload timers, and messages.data/: Stores player data and world settings (YAML).templates/: Important! Place your world folders (schematics/maps) here to use them as templates.lobby/: If you don't have a lobby, AltWorlds can auto-generate a void lobby for you.SkyblockMap) into plugins/AltWorlds/templates/./aw reload or restart.templates.yml to change its display name and icon.AltWorlds allows you to tweak every detail. Example from config.yml:
lobby:
# Lobby world name (folder/world id). Values: any world name string.
worldName: "lobby"
# Auto-create the lobby world if it does not exist. Values: true|false.
autoCreate: true
# Menu item configuration (clock by default).
item:
# Give the menu item to players when they join. Values: true|false.
giveOnJoin: true
# Material for the menu item. Values: any Bukkit Material name.
material: "CLOCK"
# Inventory slot for the menu item (hotbar). Values: 0-8.
slot: 8
# Where to give the item. Values: LOBBY_ONLY or EVERYWHERE.
# LOBBY_ONLY: only while in lobby world (removed on exit).
# EVERYWHERE: in any world (useful for hubs).
scope: "EVERYWHERE"
gui:
# Admin menu icons. Values: any Bukkit Material name.
admin:
# Icon for "View All Worlds".
view_all: COMMAND_BLOCK
# Icon for "Global Limit".
global_limit: ANVIL
# Icon for "Manage Players".
manage_players: PLAYER_HEAD
# Icon for "Customize This Menu".
customize: PAINTING
# Main menu icons. Values: any Bukkit Material name.
main:
# Icon for "My Worlds".
my_worlds: WRITABLE_BOOK
# Icon for "Explore Worlds".
explore: COMPASS
# Icon for "Create World".
create: GRASS_BLOCK
# Icon for "Lobby".
lobby: BEACON
# Icon for "Global World Icons".
global_settings: COMPARATOR
# Icon for "Server Worlds".
server_worlds: NETHER_STAR
# Icon for "Admin Settings".
admin: COMMAND_BLOCK
# Icon for "Auto-Join Home".
auto_join: REPEATER
# Icon for "Current World".
current_world: COMPARATOR
# Icon for "Customize Menu".
customize: PAINTING
# Explore menu icons. Values: any Bukkit Material name.
explore:
# Icon for "Sort: Players".
sort_players: PLAYER_HEAD
# Icon for "Sort: Likes".
sort_likes: EMERALD
# Icon for "Sort: Visits".
sort_visits: OAK_SIGN
# Icon for "Sort: Type".
sort_type: PAPER
# Icon for "Customize Menu".
customize: PAINTING
# Create menu icons (categories). Values: any Bukkit Material name.
create:
# Icon for "Vanilla".
vanilla: OAK_SAPLING
# Icon for "Templates".
templates: PAPER
# Icon for "Creative".
creative: DIAMOND_BLOCK
# Icon for "Admin / Private".
admin: COMMAND_BLOCK
# Icon for "Customize Menu".
customize: PAINTING
# Creative options menu icons. Values: any Bukkit Material name.
creative:
# Icon for "Vanilla Creative".
vanilla: GRASS_BLOCK
# Icon for "Flat Creative".
flat: SANDSTONE
# Icon for "Void Creative".
void: GLASS
# Icon for "Customize Menu".
customize: PAINTING
# World settings icons. Values: any Bukkit Material name.
settings:
# Icon for "Gamemode".
gamemode: GOLDEN_APPLE
# Icon for "PvP".
pvp: IRON_SWORD
# Icon for "Fly".
fly: FEATHER
# Icon for "Hunger".
hunger: ROTTEN_FLESH
# Icon for "Fall Damage".
fallDamage: LEATHER_BOOTS
# Icon for "Potions".
potions: BREWING_STAND
# Icon for "Allow Visitors".
allowVisitors: OAK_DOOR
# Icon for "Public Listing".
public: GLOBE_BANNER_PATTERN
# Icon for "Day/Night Cycle".
doDaylightCycle: CLOCK
# Icon for "Weather Cycle".
doWeatherCycle: WATER_BUCKET
# Icon for "Fire Spread".
doFireTick: FLINT_AND_STEEL
# Icon for "Mob Griefing".
mobGriefing: CREEPER_HEAD
# Icon for "Keep Inventory".
keepInventory: CHEST
# Icon for "Mob Spawning".
doMobSpawning: ZOMBIE_HEAD
# Icon for "Block Drops".
doTileDrops: GRAVEL
# Icon for "Crop Growth".
randomTickSpeed: WHEAT
# Icon for "World Border".
border: IRON_BARS
login:
# If true, always skip the lobby on join. Values: true|false.
forceSkipLobby: false
# If true, players can toggle auto-join home from the GUI. Values: true|false.
allowUserSkipToggle: false
# -------------------------------------------------------------
# AUTO-WORLDS
# -------------------------------------------------------------
auto-worlds:
# Enable auto-worlds. Values: true|false.
enabled: true
# If true, auto-worlds are copied for each join. Values: true|false.
copyOnEveryJoin: true
# Whether auto-worlds count toward the player's max world limit. Values: true|false.
countTowardsLimit: false
# Special permissions for auto-worlds.
permissions:
# Allow users to delete auto-worlds. Values: true|false.
allowDelete: false
# Allow users to regenerate auto-worlds. Values: true|false.
allowRegen: false
# -------------------------------------------------------------
# ALL-WORLDS
# -------------------------------------------------------------
all-worlds:
# Whether server-wide worlds count toward player limits. Values: true|false.
countTowardsLimit: false
# -------------------------------------------------------------
# TELEPORTATION
# -------------------------------------------------------------
teleport:
# Teleport delay in seconds. Values: integer >= 0.
delay: 3
# Cancel teleport if player moves. Values: true|false.
cancelOnMove: false
# -------------------------------------------------------------
# RESTRICTIONS
# -------------------------------------------------------------
restrictions:
# Allow renaming worlds. Values: true|false.
allowRenaming: true
creation:
# Allow survival world creation. Values: true|false.
allowSurvival: true
# Allow template world creation. Values: true|false.
allowTemplates: true
# Allow creative world creation. Values: true|false.
allowCreative: true
creative:
# Allow vanilla creative worlds. Values: true|false.
vanilla: true
# Allow flat creative worlds. Values: true|false.
flat: true
# Allow void creative worlds. Values: true|false.
void: true
names:
# Minimum world name length. Values: integer >= 1.
minLength: 3
# Maximum world name length. Values: integer >= minLength.
maxLength: 16
# Regex for allowed names. Values: regex string.
regex: "^[a-zA-Z0-9_-]+$"
# Error message for invalid names (supports color codes). Values: string.
errorMessage: "&cInvalid name! Use a-z, 0-9, _ or - (3-16 chars)."
# -------------------------------------------------------------
# LIMITS & INVITATIONS
# -------------------------------------------------------------
limits:
# Default max worlds per player. Values: integer >= -1 (-1 = unlimited).
maxWorldsPerPlayer: 3
# If true, joined/invited worlds count toward max limit. Values: true|false.
invitedWorldsCount: false
invitations:
# Invitation expiration in seconds. Values: integer >= 0.
timeout: 60
# -------------------------------------------------------------
# BANS
# -------------------------------------------------------------
bans:
# Presets for temporary ban menu. Format examples: 30s, 10m, 2h, 1d.
temp-presets:
- "5m"
- "30m"
- "1h"
- "6h"
- "1d"
- "7d"
defaults:
# Default max worlds per player (fallback). Values: integer >= -1.
maxWorldsPerPlayer: 3
# Default member gamemode. Values: SURVIVAL|CREATIVE|ADVENTURE|SPECTATOR.
memberGamemode: "SURVIVAL"
# Default visitor gamemode. Values: SURVIVAL|CREATIVE|ADVENTURE|SPECTATOR.
visitorGamemode: "SPECTATOR"
# Default settings used when generating new world configs.
world-defaults:
survival:
# Default gamemode for survival worlds. Values: SURVIVAL|CREATIVE|ADVENTURE|SPECTATOR.
gamemode: SURVIVAL
# Allow PvP. Values: true|false.
pvp: true
# Allow flight. Values: true|false.
fly: false
# Enable hunger loss. Values: true|false.
hunger: true
# Enable fall damage. Values: true|false.
fallDamage: true
# Allow potion usage. Values: true|false.
potions: true
# Allow visitors to join. Values: true|false.
allowVisitors: true
# Show in public listings. Values: true|false.
public: true
# Day/night cycle. Values: true|false.
doDaylightCycle: true
# Weather cycle. Values: true|false.
doWeatherCycle: true
# Fire spread. Values: true|false.
doFireTick: true
# Mob griefing (creepers, etc.). Values: true|false.
mobGriefing: true
# Keep inventory on death. Values: true|false.
keepInventory: true
# Natural mob spawning. Values: true|false.
doMobSpawning: true
# Block drops on break. Values: true|false.
doTileDrops: true
# Crop growth (tick speed). Values: true|false.
randomTickSpeed: true
creative:
# Default gamemode for creative worlds. Values: SURVIVAL|CREATIVE|ADVENTURE|SPECTATOR.
gamemode: CREATIVE
# Allow PvP. Values: true|false.
pvp: false
# Allow flight. Values: true|false.
fly: true
# Enable hunger loss. Values: true|false.
hunger: false
# Enable fall damage. Values: true|false.
fallDamage: false
# Allow potion usage. Values: true|false.
potions: true
# Allow visitors to join. Values: true|false.
allowVisitors: true
# Show in public listings. Values: true|false.
public: true
# Day/night cycle. Values: true|false.
doDaylightCycle: true
# Weather cycle. Values: true|false.
doWeatherCycle: false
# Fire spread. Values: true|false.
doFireTick: false
# Mob griefing (creepers, etc.). Values: true|false.
mobGriefing: false
# Keep inventory on death. Values: true|false.
keepInventory: true
# Natural mob spawning. Values: true|false.
doMobSpawning: false
# Block drops on break. Values: true|false.
doTileDrops: false
# Crop growth (tick speed). Values: true|false.
randomTickSpeed: false
templates:
# Default gamemode for template worlds. Values: SURVIVAL|CREATIVE|ADVENTURE|SPECTATOR.
gamemode: SURVIVAL
# Allow PvP. Values: true|false.
pvp: true
# Allow flight. Values: true|false.
fly: false
# Enable hunger loss. Values: true|false.
hunger: true
# Enable fall damage. Values: true|false.
fallDamage: true
# Allow potion usage. Values: true|false.
potions: true
# Allow visitors to join. Values: true|false.
allowVisitors: true
# Show in public listings. Values: true|false.
public: true
# Day/night cycle. Values: true|false.
doDaylightCycle: true
# Weather cycle. Values: true|false.
doWeatherCycle: true
# Fire spread. Values: true|false.
doFireTick: true
# Mob griefing (creepers, etc.). Values: true|false.
mobGriefing: true
# Keep inventory on death. Values: true|false.
keepInventory: true
# Natural mob spawning. Values: true|false.
doMobSpawning: true
# Block drops on break. Values: true|false.
doTileDrops: true
# Crop growth (tick speed). Values: true|false.
randomTickSpeed: true
all-worlds:
# Default gamemode for server/all worlds. Values: SURVIVAL|CREATIVE|ADVENTURE|SPECTATOR.
gamemode: SURVIVAL
# Allow PvP. Values: true|false.
pvp: true
# Allow flight. Values: true|false.
fly: false
# Enable hunger loss. Values: true|false.
hunger: true
# Enable fall damage. Values: true|false.
fallDamage: true
# Allow potion usage. Values: true|false.
potions: true
# Allow visitors to join. Values: true|false.
allowVisitors: true
# Show in public listings. Values: true|false.
public: true
# Day/night cycle. Values: true|false.
doDaylightCycle: true
# Weather cycle. Values: true|false.
doWeatherCycle: true
# Fire spread. Values: true|false.
doFireTick: true
# Mob griefing (creepers, etc.). Values: true|false.
mobGriefing: true
# Keep inventory on death. Values: true|false.
keepInventory: true
# Natural mob spawning. Values: true|false.
doMobSpawning: true
# Block drops on break. Values: true|false.
doTileDrops: true
# Crop growth (tick speed). Values: true|false.
randomTickSpeed: true
auto-worlds:
# Default gamemode for auto-worlds. Values: SURVIVAL|CREATIVE|ADVENTURE|SPECTATOR.
gamemode: SURVIVAL
# Allow PvP. Values: true|false.
pvp: true
# Allow flight. Values: true|false.
fly: false
# Enable hunger loss. Values: true|false.
hunger: true
# Enable fall damage. Values: true|false.
fallDamage: true
# Allow potion usage. Values: true|false.
potions: true
# Allow visitors to join. Values: true|false.
allowVisitors: true
# Show in public listings. Values: true|false.
public: true
# Day/night cycle. Values: true|false.
doDaylightCycle: true
# Weather cycle. Values: true|false.
doWeatherCycle: true
# Fire spread. Values: true|false.
doFireTick: true
# Mob griefing (creepers, etc.). Values: true|false.
mobGriefing: true
# Keep inventory on death. Values: true|false.
keepInventory: true
# Natural mob spawning. Values: true|false.
doMobSpawning: true
# Block drops on break. Values: true|false.
doTileDrops: true
# Crop growth (tick speed). Values: true|false.
randomTickSpeed: true
private-worlds:
# Default gamemode for private templates. Values: SURVIVAL|CREATIVE|ADVENTURE|SPECTATOR.
gamemode: CREATIVE
# Allow PvP. Values: true|false.
pvp: false
# Allow flight. Values: true|false.
fly: true
# Enable hunger loss. Values: true|false.
hunger: false
# Enable fall damage. Values: true|false.
fallDamage: false
# Allow potion usage. Values: true|false.
potions: true
# Allow visitors to join. Values: true|false.
allowVisitors: true
# Show in public listings. Values: true|false.
public: true
# Day/night cycle. Values: true|false.
doDaylightCycle: true
# Weather cycle. Values: true|false.
doWeatherCycle: false
# Fire spread. Values: true|false.
doFireTick: false
# Mob griefing (creepers, etc.). Values: true|false.
mobGriefing: false
# Keep inventory on death. Values: true|false.
keepInventory: true
# Natural mob spawning. Values: true|false.
doMobSpawning: false
# Block drops on break. Values: true|false.
doTileDrops: false
# Crop growth (tick speed). Values: true|false.
randomTickSpeed: false
lobby:
# Default gamemode for lobby. Values: SURVIVAL|CREATIVE|ADVENTURE|SPECTATOR.
gamemode: ADVENTURE
# Allow PvP. Values: true|false.
pvp: false
# Allow flight. Values: true|false.
fly: false
# Enable hunger loss. Values: true|false.
hunger: false
# Enable fall damage. Values: true|false.
fallDamage: false
# Allow potion usage. Values: true|false.
potions: false
# Allow visitors to join. Values: true|false.
allowVisitors: true
# Show in public listings. Values: true|false.
public: false
# Day/night cycle. Values: true|false.
doDaylightCycle: false
# Weather cycle. Values: true|false.
doWeatherCycle: false
# Fire spread. Values: true|false.
doFireTick: false
# Mob griefing (creepers, etc.). Values: true|false.
mobGriefing: false
# Keep inventory on death. Values: true|false.
keepInventory: true
# Natural mob spawning. Values: true|false.
doMobSpawning: false
# Block drops on break. Values: true|false.
doTileDrops: false
# Crop growth (tick speed). Values: true|false.
randomTickSpeed: false
performance:
# Unload worlds when empty. Values: true|false.
unloadWorldsWhenEmpty: true
# Delay before unloading empty worlds (seconds). Values: integer >= 0.
unloadDelaySeconds: 45
# Minimum uptime before a world can be unloaded (seconds). Values: integer >= 0.
minWorldUptimeSeconds: 60
# Preload spawn chunks when creating a world. Values: true|false.
preloadSpawnChunksOnCreate: true
</details>