
Create, manage, and track timers with ease. ⌛

Create, manage, and track timers and stopwatches — global, per-player, or per-team.
@all at once; players act on their own by default.%placeholder% conditions.AevumAPI.Everything lives under /aevum.
| Command | Description |
|---|---|
/aevum timer create <name> <time> [scope] [target] |
Create a countdown timer |
/aevum stopwatch create <name> [scope] [target] |
Create a stopwatch |
/aevum <type> add|remove|set <name> <time> [target] |
Adjust the time |
/aevum <type> status <name> [target] |
Show time and state |
/aevum <type> pause|resume <name> [target] |
Pause or resume |
/aevum stopwatch reset <name> [target] |
Reset a stopwatch to zero |
/aevum <type> mark <name> <label> [target] |
Record a checkpoint |
/aevum <type> marks <name> [target] |
List checkpoints |
/aevum <type> unmark <name> <label|*> [target] |
Remove a checkpoint (* = all) |
/aevum <type> list |
List all timers / stopwatches |
/aevum <type> delete <name> [target] |
Remove an instance |
/aevum help |
Show the command list |
/aevum reload |
Reload config & messages |
(<type> is timer or stopwatch.)
Scopes: global (default), player, team. Targets: a player name, a team id, or @all — omit it and you act on your own instance. Time: 90, 90s, 5m, 1h30m, 2d.
Type /aevum help in-game to see everything.
Resolve to the viewing player's own instance (or their team's):
%aevum_timer_<name>_time% %aevum_stopwatch_<name>_time%
%aevum_timer_<name>_seconds% %aevum_stopwatch_<name>_seconds%
%aevum_timer_<name>_status% %aevum_stopwatch_<name>_status%
%aevum_<type>_<name>_mark_<label>% (+ _seconds, _at)
Aevum — timers and stopwatches with scopes, checkpoints, and an API.