
Accessory+
A lightweight accessory plugin for auraskill with 5 more traits
📖About Accessory+
🧩 Accessories
Lightweight Extra Trait System for AuraSkills
Accessories is a lightweight accessory slot system designed for servers running AuraSkills.
AuraSkills provides powerful traits, but the default equipment slots are often not enough.
This plugin adds a separate accessories GUI, allowing you to grant additional traits without interfering with vanilla armor or equipment logic.
How to use?
- You shou add the [xxx] (xxxx is the name you list in the config)
- And epuip item in the accessory gui
- When equipped with this item in the RING slot player will get the acc_Bad tag

🛡 Absorb System (Shield Mechanic)
Accessories introduces custom Absorb and MagicAbsorb shield mechanics.
How Absorb Works (Applies to both Absorb & MagicAbsorb)
- All incoming damage except fall damage is absorbed by the shield first
- When the shield is depleted, damage is applied to health as normal
- If the player takes no damage for 12 seconds, the shield starts regenerating
- Shield regeneration rate: 10% of max absorb per second
- All values can be customized in the config file
📌 PlaceholderAPI Support
You can display shield status using PlaceholderAPI:
- %absorb_current_shield% / %absorb_max_shield%
- %magicabsorb_current_shield% / %magicabsorb_max_shield%
Perfect for:
- Action bar
- Scoreboards
- HUD displays
🎒 Accessories GUI
Fully customizable GUI system:
- Custom GUI title
- Adjustable GUI size
- Locked frame slots
- Slot-based item restrictions via lore keywords
- Only items that match slot rules can be equipped
This allows precise control over what kinds of accessories players can use.
🚀 Getting Started
🔗 Dependencies
| Plugin | Requirement |
|---|---|
| AuraSkills | ✅ Required |
| PlaceholderAPI | ⚠ Optional (for placeholders) |
🧭 Commands
| Command | Description | Permission |
|---|---|---|
/inv |
Open the Accessories GUI | accessory.inv |
/accessory reload |
Reload config (GUI, frames, slots) | accessory.reload |
🧬 Available Traits
Accessories currently supports the following traits:
Defence
Reduces incoming magic damageHealRegeneration
Increases health regenerationHealRegeneration Decrease
Reduces regeneration (for cursed items)LifeSteal
Converts damage dealt into healthAbsorb
Grants and regenerates a physical damage shieldMagicAbsorb
Grants and regenerates a shield against magic damage
Exxtra: Lore Tag System
Accessories supports a lore-based tag system.
How It Works
- If an accessory item contains a lore tag in the format:
- Tgas:
- [xxxx].
- The player will automatically be granted a corresponding tag:
- acc_xxxx.
Use Cases
- Conditional skills or effects
- Integration with other plugins or datapacks
- Custom mechanics triggered by player tags
- Advanced accessory-based logic
This system allows accessories to interact with external systems without hard dependencies.
✨ Notes
- Designed to be lightweight and modular