
This datapack adds big doors that can smoothly be opened up and down when getting close, just like in Zelda! You can also add a lock to them. No resource pack required!
If you don't want to read all this, just do /function door:help in-game and read the step-by-step documentation in-game!
To place a door (you need OP), follow those 2 easy steps carefully:
Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but add .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5
Run /function door:_/create
It's done!
To remove a door, stand on it and run /function door:remove_current_door
To lock a door:
Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but add .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5 do the teleport
Run /function door:lock_door whilst standing on the door
To unlock it, get a key with /function door:give_key
To rotate a door:
For in-game help and additional commands, run /function door:help
This datapack has a known issue: