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Weapon Class
ModLicenseRef-All-Rights-Reserved

Weapon Class

New classes of weapons that interact with each other in unique ways!

12.2K
Downloads
80
Followers
2 months ago
Updated
📦
8
Versions
equipmentmagicforge
Download Latestv1.4.3View on Modrinth

📖About Weapon Class

Weapon Class overhauls combat by adding weapons and trinkets with interactive abilities that can be used in combination to make different builds

Report bugs and suggest features in the comments

WEAPONS

Weapons

TRINKETS

Trinket Header

Trinket Contents

MORE INFO

Spoiler

Every weapon can be crafted. And some weapons along with every trinket can be found in chests.

Each item has an in-game ability description. Important
interactive keywords have brackets, like [Shockwave].

Check your recipe book after crafting sticks to see weapon recipes!

EVERY ITEM ABILITY

Spoiler

Brawl:

Anchor: Falling triggers a [Shockwave] on hit. And is stronger underwater

Executioner's Sword: Attacks on mobs below 50% health gives [Haste] and does a [Shockwave]

Hammer: Attack while falling to launch upward and empower [Shockwaves] on the target. [Interact] to launch upward

Battle Axe: After moving 45 blocks the next attack will [Cleave]

Katar: Every other attack [Thrusts], can [parry], and empowers the next [Shockwave] on the target

Weighted Bracer: Become immune to knockback. Falling does a weak [Shockwave]

Spring Boots: Attacks give [Jump boost]

Rogue:

Dagger: Can [Sneak strike] unaware enemies. Attacks remove [Poison] to deal bonus damage

Sickle: Attacks [Poison] the target

Scythe: Can [Sneak strike] to gain life and [Vanish] after killing a mob

Hand Fan: [Interact] to do a whirlwind attack that gives [Invisibility]

Bladed Bracers: Gain [Strength] when leaving [Stealth]

Poison Belt: Attacking [Poisoned] targets sets them on [Fire] and they [Explode] on death

Archer:

Blast Crossbow: Stacks explosives on the target that [Explode] when attacked. Requires blast arrows

Curving Bow: Arrows shot are [Homing] with increased knockback

Throwing Axe: [Interact] to throw, after doing so empower projectiles hitting the target

Automatic Crossbow: When in Off-hand: After moving 25 blocks shoot a [Homing arrow]

Quiver: Every third arrow fired from a bow also shoots a [Homing] arrow

Scout Goggles: Projectile hits from 15 blocks away apply [Glowing] And [Exposed], increasing projectile damage

Duelist:

Rapier: Next attack shortly after a [Parry] [Thrusts] forward

Tachi: [Parries] give this [Strength], with a max level of 3. At max level, attacks [Thrust] and [parry]. Taking damage reduces the level

Gauntlet: Attacks briefly [Parry], successfully doing so [Staggers] the target

Parrying Dagger: When in Off-hand: [Interact] to parry attacks

Sheathed Katana: [Thrust] attacks deal AoE damage

Gladiator Helm: Gain [Haste] while there's a [Staggered] mob nearby

Magic: Adds a new element system where applying two different elements triggers a reaction

Wind Grimoire: [Attack] to fire a gust of [Wind]. [Interact] to spawn a [Wind] cyclone

Flame Grimoire: [Attack] to throw a [Fire] ball. [Interact] to spawn a [Fire] geyser

Frost Grimoire: [Attack] to throw a [Frost] icicle. [Interact] to lob a giant block of [Frost]

Wand: When in Off-hand: After casting a [Spell] shoot a [Fire] ball

Staff: [Attack] to shoot an [Arcane] blast. [Interact] to rain down [Frost] icicles

Halberd: Attacks cast an evoker fang [Spell] beneath the target

Blood Pendant: Ranged [Spells] have no cooldown but cost life

Flying Boots: Briefly gain [Levitation] after casting a [Spell]

👥 Team & Contributors

TheMrCrow
TheMrCrowOwner

⚙️ Compatibility

Environment
✅ Client & Server
Loaders
forge
Minecraft Versions
1.20.1

🔗 Links

Modrinth Page