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Waypoint Warp
ModMIT

Waypoint Warp

A next-generation waypoint teleport system that replaces slow, repetitive command block chains with a single ultra-optimized server-side engine. Designed to maximize MSPT efficiency, reduce lag, and simplify teleport automation.

192
Downloads
0
Followers
5 months ago
Updated
📦
2
Versions
game-mechanicsoptimizationtransportationfabric
Download Latestv1.20.1-1.3.0View on Modrinth

📖About Waypoint Warp

🚀 Waypoint Warp

  • Ultra Optimized Teleportation System

Waypoint Warp is a next-generation server-side teleportation engine that replaces slow, repetitive vanilla command-block systems with an ultra-efficient global waypoint framework.

Designed for Fabric 1.20.1, this mod drastically reduces MSPT cost and provides a clean, scalable teleport solution without requiring any client installation.


🌩️ Why Replace Command Blocks?

Traditional vanilla teleport systems rely on:

  • repeating command blocks
  • complex /execute distance checks
  • scoreboard conditions
  • datapack tick functions
  • long command chains
  • command dispatcher spam
  • rooms full of ticking command blocks

A typical vanilla teleporter looks like this:

execute as @a at @s if entity @s[x=..,y=..,z=..,distance=..] run tp @s <destination>

This runs every tick × every player × every waypoint, quickly becoming expensive as servers grow.


❌ Problems with Vanilla Teleport Systems

  • Constant tick load
  • Cost scales with players × waypoints
  • Heavy command dispatcher overhead
  • Datapack tick performance drop
  • Lag spikes from long command chains
  • Hard to manage in large adventure or RPG maps

✅ What Waypoint Warp Does Better

Waypoint Warp replaces all of that with a single optimized engine:

  • Global PersistentState storage
  • Zero tile entities
  • Teleport checks only when players are nearby
  • No command block spam
  • No datapack tick spam
  • Built-in summon system
  • Built-in particle effects
  • Cooldown system
  • Pure server-side (no client mod required)

📊 Performance Comparison (MSPT)

Image is not real 100%, generate by AI.
on server schedule tick 0.0012 > 0.0016

performance

Summary

  • Vanilla command blocks scale linearly and often reach 3–6ms per tick
  • Waypoint Warp stays around 0.01–0.03ms, even with 50+ waypoints

🧭 Features

  • Global waypoint system
  • Trigger radius detection
  • Arrival summon (any entity)
  • Particle effects
  • Cooldown system
  • Activation-radius optimization
  • Debug commands
  • Server-only mod (no client installation)

🔧 Commands

Create Waypoint

waypoint set <name> <from_pos> <to_pos>
waypoint set <name> <from_pos> <to_pos> summon <entity> <dy>
waypoint set <name> <from_pos> <to_pos> particle <id>
waypoint set <name> <from_pos> <from_dimension> <to_pos> <to_dimension> <summon|particle> <dy|id> sound <mcsound_id> <volume> <pitch>

Example Using

/waypoint set test1 1 10 0 minecraft:overworld 10 50 10 minecraft:the_end summon minecraft:lightning_bolt 0 sound minecraft:entity.experience_orb.pickup 1 1

Edit Waypoint

waypoint edit <name> from <pos>
waypoint edit <name> to <pos>
waypoint edit <name> radius <value>
waypoint edit <name> particle <id>
waypoint edit <name> summon <entity> <dy>

Utility

waypoint distance <name> <radius>
waypoint list
waypoint remove <name>

Debug

waypoint debug mspt
waypoint debug active

🧩 Perfect For

  • Adventure maps
  • RPG servers
  • Dungeon systems
  • Hub teleporters
  • Cutscenes
  • Minigames
  • Event automation
  • Any project replacing command-block spam

🔗 Links

  • Website: https://ppekkungz.in.th
  • Documentation: https://docs.ppekkungz.in.th
  • GitHub: https://github.com/PPekKunGz
  • Author: @PPekKunGzDev

👥 Team & Contributors

PPekKunGz
PPekKunGzOwner

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
fabric
Minecraft Versions
1.20.1

🔗 Links

Modrinth Page