ModCC0-1.0
Villagers Catch
A server-side Fabric mod for capturing and transporting Villagers and Zombies, plus a real-time Iron Farm monitoring system.
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4 months ago
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📖About Villagers Catch
VillagersCatch is a server-side utility mod built with Polymer, fully compatible with vanilla clients. It provides powerful tools for managing villagers and optimizing iron farms.
🎣 Entity Capture System
Capture and transport entities with specialized nets:
- Villager Net - Catch and release villagers while preserving all their data (profession, trades, experience)
- Zombie Net - Capture zombies for curing stations or transportation
- Each net holds up to 64 entities with full NBT data preservation
- Visual feedback with enchantment glint when nets contain entities
⚙️ Iron Farm Monitor
A comprehensive real-time monitoring system for iron golem farms:
- Automatic golem spawn detection - Only counts villager-spawned golems (ignores player-built)
- Live statistics via action bar display
- Farm structure analysis - Checks villager beds, jobs, sleep status, and spawn readiness
- Performance metrics - Spawn rate, average intervals, and hourly projections
- Supports both Gossip and Panic spawn mechanics
🔧 Commands
- /ironmonitor start [radius] - Begin monitoring at your position
- /ironmonitor follow [radius] - Monitor while moving
- /ironmonitor stats - View detailed statistics
- /ironmonitor analyze - Re-scan farm structure
- /ironmonitor stop - End session with summary report
✨ Features
- 100% Server-side - No client mod required
- Vanilla compatible - Works with unmodded clients via Polymer
- Items appear as vanilla fishing rods and glowstone dust to vanilla players