
Adds high-performance physics to Minecraft
💥 What’s this mod all about?
Velthoric brings high-performance physics to Minecraft using the full Jolt Physics engine via JoltJNI. Move, collide, and interact with rigid and soft bodies, ropes, and cloth, all with persistent worlds and a powerful developer API.
The entire system is built on a highly performant Structure of Arrays (SoA) architecture to handle thousands of objects efficiently.
Create custom physics objects, control rendering, manipulate bodies, and extend the system.
Documentation can be found here.
/vxsummon
Spawn built-in and custom objects: boxes, ropes, cloth, marbles and more.
Also works with any objects registered via the API.
Test Vehicles:
You can spawn a test car or motorcycle that you can drive using:
/vxsummon velthoric:car ~ ~ ~
/vxsummon velthoric:motorcycle ~ ~ ~
The seat is visible when you press F3 + B.
/vxtest
Quickly create predefined setups for dev & debugging.
Includes chained boxes, configurable soft bodies, box grids, and more.
/vxkill @x[...]
Remove physics objects matching a selector.
You can target objects by type, bodytype, distance, limit, and sort.
Example:
/vxkill @x[type=velthoric:box,limit=5,sort=nearest]
Note: All other platforms (e.g., 32-bit systems, Android) are not supported and will crash.
Found a bug, crash, or an incompatible mod? Please report it on the issue tracker: