
Unique Origins
A datapack that adds a collection of unique, interesting new origins!
📖About Unique Origins
Warning: This is a Datapack, not a mod!
You need the Origins mod for this to work. Just a reminder.
Current version features seven Origins!
All description below regarding the Origins details is updated for each new version!
Snake:
Spoiler- (+) Has poisonous fangs, which can inflict deadly poison!
- (+) Can fill empty glass bottles with it's poison.
- (+) Sudden Strike! -- It can jump forward with great velocity and, if timed correctly, do lethal damage!
- (+) Leaves no remains, meaning that when it kills an animal mob it will gain additional saturation, when available, of course.
- (+) Has keen eyesight, so it can see a little better in the dark.
- (+) Can easily spot entities when camouflaging!
- (+) Can shed it's skin to remove some negative status effects and add good ones instead for quite some time!
- (+) While sneaking it can:
- Camouflage in tall plants.
- Go faster than normal.
- Jump higher than normal.
- (=) Has green skin color.
- (-) Has a thin body, meaning that it has a little less maximum life.
- (-) Takes much more fall damage.
- (-) Didn't evolve a way of digesting vegetables. Never needed to anyway, because it hunts animals very efficiently.
- (-) It recently evolved it's arms, so they lack force to mine with the same speed as a human. However, if certain conditions are met, it can mine equally fast as other players.
- (-) So with the legs, recently evolved, they lack the force to jump and move the same as a human.
Pimfloon:
Spoiler- (+) Makes use of the Sun's rays. Meaning it gains several positive status effects when it's under the Sun!
- (+) Also makes use of the sky... somehow! Meaning that bad status effects will quickly dissipate when under the sky.
- (+) Goes invisible when it wants. Mostly when someone sees it!
- (+) Can also teleport whenever it wants!. Also mostly because it doesn't want to be seen...
- (+) Perfect vision under water! All it took is asking the water nicely if they could see through it... And knowing the secret language, also.
- (-) It needs air! They get claustrophobic when in a cave, for example.
- (-) They fear all that is cursed, and take more damage from it!
- (-) No way they are going to use shields. They hate war, and shields remind them of it.
- (-) They take care of the life in the forests, like the nature and animals. They would never destroy it.
Guardian Hybrid:
Spoiler- (+) After millions of years, these creatures have evolved a way of trading saturation for O2.
- (+) Has thick scales (natural armor)! Which heavily protects them from a lot of damage.
- (+) Does more damage while submerged in water.
- (+) Natural water vision, which allows them to clearly see through water.
- (+) Natural respiration inside water.
- (+) Fins which allow them to quickly swim!
- (+) Breaks blocks inside water equally fast as outside.
- (=) Same skin color as Guardians.
- (-) Counts as an aquatic entity.
- (-) Exhausts more quickly.
- (-) Penalty for low saturation!
- (-) Walks a bit slower on land.
- (-) Starts drowning immediately if it's on land, and the penalty for low saturation is activated.
Hunter:
Spoiler- (+) Can make a big pounce to the direction it's looking at, as an ability.
- (+) Incredibly good night vision for seeing where the victim is hiding!
- (+) Can move incredibly fast to catch prey, or to escape.
- (+) After killing so much. It mastered the ability to strike weak spots, thus dealing much more damage!
- (+) It may gain wrath by using it's secondary ability and gain additional hearts and regeneration for some time!
- (+) Has strong legs, to make bigger jumps when it's running.
- (+) Softens falls flawlessly, making it immune to fall damage.
- (+) Has long arms, so it can reach the prey safely.
- (+) Can bite the enemy when doing enough damage!
- (=) Has a dark skin color.
- (-) Is obviously a carnivore.
- (-) Has a very... peculiar skin formation. So wearing armor is uncomfortable and inefficient.
- (-) It cant stand heavy armors!
- (-) Gets negative effects when under the Sun.
- (-) Has a lot less hearts compared to a human.
Fire Wyvern Hybrid:
Spoiler- (+) Performs better on hot biomes.
- (+) Has wings to fly with.
- (+) Can breathe out fire!
- (+) Gets motivated when fighting foes.
- (+) Is obsessed with everything made out of gold, and has a lot of benefits using it!
- (+) Is immune to all types of fire damage.
- (+) Can launch itself into the air!
- (=) Natural spawn is The Nether.
- (-) Is a carnivore. So it does not digest any type of vegetables, or fruits.
- (-) Arrows penetrate it's body very easily.
- (-) Exhausts quicker on biomes that aren't hot enough.
- (-) Can only sleep when it's sufficiently hot.
Ubulux:
Spoiler- (+) When others are claustrophobic, this one actually gains positive status effects!
- (+) Can mine faster and harvest ores with one less harvest level! Meaning that a wooden - pickaxe can actually harvest an iron ore, for example.
- (+) Can climb blocks!
- (+) Is immune to lava and can walk on it.
- (+) Has night vision, naturally, because its natural habitat are caves.
- (-) More fall damage.
- (-) Debuff when submerged in water
- (-) Sinks in water right to the bottom!
Omega Hunter:
Spoiler- (+) Killer Instinct: natural ability that makes them hit weak spots, dealing much more damage with any weapon
- (+) Efficient Nutrition: they digest meat very efficiently, granting them more food points and saturation!
- (+) Night Vision: perfect eyesight for seeing in the darkness
- (+) Excellent Camouflage: can camouflage in tall plants, somewhat to the Snake Origin. Even though they aren't able to hide armor when camouflaging, they can remain invisible for more time.
- (+) Sneaky: when crouching, it can walk faster
- (+) Ambush: when invisible, sneaking and not moving, it can release some kind of gas into the air that affects mobs in a 15 block radius, while also being granted Strength II in a window of a few seconds!
- (+) Sensing: while holding primary ability while not invisible, it can sense mobs in a 22 block radius
- (+) Active Camouflage: while holding the secondary active, it can become invisible!
- (+) Omega Scales: has capacity for much more health and is immune to lava!
- (+) Claws of Steel: it can use it's sharp claws to mine faster certain blocks and do more damage when not holding anything in the main hand
- (+) Agile: it can jump high, move fast and takes much less fall damage!
- (=) Purple skin color
- (-) Unnatural Regeneration: unable to regenerate naturally, it needs to either be in a really hot biome or to be completely submerged in lava in order to start regenerating
- (-) Differently Shaped Arms: unable to hold a shield correctly
- (-) Weaknesses: takes much more damage from arrows, magic, being hit when invisible and thrown projectiles like tridents
- (-) Carnivore: can only eat meat
- (-) Timed Abilities: it's abilities and powers, if not used properly and in the right time, can actually lead to a disadvantage
How to install:
SpoilerFor singleplayer:
- Go into the "Singleplayer" menu.
- Select the world you want this to be installed to and press the "edit" button.
- Click on the "Open World Folder" button.
- Open the "datapacks" folder.
- Put the extracted files of the "zip" file in there.
- The installation is complete.
For a server / Multiplayer:
- Open the "world" folder of the world that you want the datapack installed onto.
- Open the "datapacks" folder.
- Put the extracted files of the "zip" file in there.
- Restart the Server, you can do this by typing the command /reload in chat. (In some cases, it is preferable to completely reload the server by closing it and reopening it!)
- The installation is complete.
Do have in mind that this addon can be somewhat configured! You need to go to: UniqueOrigins file -> data -> amazingorigins -> tags
Once there, you can add or remove tags, for example, if you wanted to add a custom meat in the "custom_meat" tag (found in the "items" folder) you should do something like this:
{
"replace": false,
"values": [
"croptopia:bacon",
"croptopia:cooked_bacon",
"croptopia:beef_jerky",
...etcetera...
]
}
Here I have added custom meats from the Croptopia mod in the "custom_meats" tag file.
So the item name structure is like: "modname:mod_item_id"
Have in mind that these are .json files, so they need to properly be put between quotation marks, commas, etc.
Unique Origins is still a Work in Progress (WIP). Feel free to give feedback in the comments!
I am probably going to keep adding new and interesting Origins in the near future.
Donations are greatly appreciated!