Tidy Mods
ModMPL-2.0

Tidy Mods

A tidy and organized replacement for the default mod list screen.

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📖About Tidy Mods

📌 about

Tidy Mods is a replacement for the default mod list screen. Built for players and modpack developers alike, it offers a streamlined way to browse, organize, and manage installed mods.

🛠️ features

  • category organization: Mods are grouped into categories like Technology, Magic, Utility, and more. Categories can be customized, and mods can be reassigned through config.
  • category icons: Assign texture-based icons to categories for quick visual identification, or display each mod's own icon.
  • smart search: Find mods instantly by name, @ID, #category, !author or $license with inline autocomplete suggestions.
  • filtering: Show only configurable mods or hide specific mods from the list entirely.
  • quick actions: Open mod configs, websites, and issue trackers directly from each entry.
  • configurable display: Control what appears in list entries and tooltips, including version, authors, description, and license.
  • translatable: Override mod descriptions and category names via resource packs.
  • live updates: All settings apply instantly without restarting the game.
  • developer API: Mod developers can declare their category directly in the mod file.
  • wide compatibility: Over 1000 mods are pre-categorized out of the box! Compatible with ATM10, FTB StoneBlock 4, BMC5, Craftoria and more...

🤝 contributions

Help expand compatibility by categorizing mods that aren't covered yet:

  • submit a pull request — Add missing mods to BuiltInCategories.java.
  • notify mod authors — Let them know they can easily assign a category to their mod for native support.

Every contribution helps keep the mod list organized for everyone.

🔗 developer API

Add modCategory to your neoforge.mods.toml block:

[[mods]]
modId = "tidybinds"
displayName = "Tidy Binds"
modCategory = "utility"

This allows your mod to appear in the correct category without requiring users to configure anything. Replace utility with one of the available categories:

Category Name Description
agriculture Agriculture & Cuisine Mods with a focus on growing, breeding, cooking, and consuming.
building Building & Decoration Mods that add blocks with no function other than aesthetics (furniture, roofs, windows).
equipment Equipment & Combat Mods focused on what the player wears or wields. This includes weapons, armor, and tools.
functional Functional & Mechanics Mods that add things with specific uses, mechanics or a variety of content across multiple categories without a single defining theme (vanilla+ mods).
library Libraries, APIs & Integrations Mods for other mods.
magic Magic & Arcane Mods involve mana, spells, rituals, altars, or nature-based progression systems that do not rely on standard electricity.
misc Miscellaneous Mods that do not fit into any of the listed categories.
mobs Mobs & Entities Mods that add or improve living things as their main feature.
storage Storage & Logistics Mods that increase inventory space or provide static places to put items.
system System, Performance & Fixes Mods that optimize the game code or fix bugs.
technology Technology & Automation Mods involve processing resources, generating power (RF/FE), moving fluids/items via pipes, automating tasks, or just redstone.
utility Utilities, UI & QoL Mods that change how you play the game, usually via the interface, controls, or information, without adding physical blocks/items.
worldgen World Generation & Dimensions Mods that change the terrain, add new biomes and structures to explore, or add entirely new dimensions.

📝 credits

Icon from Fluent UI System Icons by Microsoft (MIT).
Inspired by Catalogue by MrCrayfish (MIT).

Found a bug? Open an issue on GitHub.